2012 | OriginalPaper | Chapter
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In the previous chapter we looked at the excellent Three.js WebGL framework and showed how it abstracts lowerlevel WebGL API calls. This abstraction simplifies and expedites development. This chapter introduces additional tools that can help your development be productive and enjoyable. Topics that we will cover in this chapter are the following:
The merits of using a WebGL framework and the benefits of learning core WebGL
Currently available frameworks
Basic “Hello World” philoGL and GLGE framework examples
Loading existing meshes and models
File formats and import/export tools
Finding and modifying existing shaders and textures
JavaScript physics frameworks
A physics demo using the physi.js library with Three.js