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2021 | OriginalPaper | Chapter

Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players

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Abstract

Technologies have contributed to increase the average life expectancy, through medical care support, early diagnosis, psycho-physical-cognitive rehabilitation and, more recently, digital games, which have played a key role in the general well-being. However, the aging process embodies multiple-facets that determine the level of self-dependency on economic, social, cultural, physical, personal, behavioral and health services (WHO, 1998). Thus, this research identifies the location-based game components that can impact on active aging based on the lived experiences of Pokémon Go players aged 50 and over. This paper reports on an online survey carried out in Portugal between August and October 2020 (N = 78). Results show low and moderate degrees in Pearson’s correlations coefficient between the players’ experiences (immersion and level of game enjoyment) and the variables of active aging (0.2 < R < 0.5; p < 0.05), with the exception of accessibility issues relating to the physical environment.

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Footnotes
1
Company that developed Pokémon Go together with Nintendo and The Pokémon Company.
 
2
The highest level when the questionnaire was applied was level forty (40).
 
3
This term referring to the discrimination of older people and digital games [35].
 
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Metadata
Title
Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players
Authors
Jesse Nery Filho
Ana Isabel Veloso
Copyright Year
2021
DOI
https://doi.org/10.1007/978-3-030-78111-8_7