Skip to main content

2021 | OriginalPaper | Buchkapitel

Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Technologies have contributed to increase the average life expectancy, through medical care support, early diagnosis, psycho-physical-cognitive rehabilitation and, more recently, digital games, which have played a key role in the general well-being. However, the aging process embodies multiple-facets that determine the level of self-dependency on economic, social, cultural, physical, personal, behavioral and health services (WHO, 1998). Thus, this research identifies the location-based game components that can impact on active aging based on the lived experiences of Pokémon Go players aged 50 and over. This paper reports on an online survey carried out in Portugal between August and October 2020 (N = 78). Results show low and moderate degrees in Pearson’s correlations coefficient between the players’ experiences (immersion and level of game enjoyment) and the variables of active aging (0.2 < R < 0.5; p < 0.05), with the exception of accessibility issues relating to the physical environment.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Fußnoten
1
Company that developed Pokémon Go together with Nintendo and The Pokémon Company.
 
2
The highest level when the questionnaire was applied was level forty (40).
 
3
This term referring to the discrimination of older people and digital games [35].
 
Literatur
1.
Zurück zum Zitat NEWZOO, Key insights from Newzoo’s gamer motivation study (2020) NEWZOO, Key insights from Newzoo’s gamer motivation study (2020)
2.
Zurück zum Zitat Entertainment Software Association. Essential Facts About the Video Game Industry in July 2020 (2020) Entertainment Software Association. Essential Facts About the Video Game Industry in July 2020 (2020)
3.
Zurück zum Zitat Prensky, M.: Aprendizagem Baseada Em Jogos Digitais. SENAC SP (2007) Prensky, M.: Aprendizagem Baseada Em Jogos Digitais. SENAC SP (2007)
6.
Zurück zum Zitat Scase, M., Kreiner, K., Ascolese, A.: Development and evaluation of cognitive games to promote health and wellbeing in elderly people with mild cognitive impairment. In: Studies in Health Technology and Informatics, pp. 255–262 (2018) Scase, M., Kreiner, K., Ascolese, A.: Development and evaluation of cognitive games to promote health and wellbeing in elderly people with mild cognitive impairment. In: Studies in Health Technology and Informatics, pp. 255–262 (2018)
12.
Zurück zum Zitat Saúde, O.M.: Active ageing – A policy framework, Second United Nations World Assembly on Ageing, Madrid, Spain, pp. 1–59 (2002) Saúde, O.M.: Active ageing – A policy framework, Second United Nations World Assembly on Ageing, Madrid, Spain, pp. 1–59 (2002)
14.
Zurück zum Zitat Nery Filho, J., Ana Isabel, V.: Location-based games on active aging: a systematic review. In: 14ª Conferência Ibérica de Sistemas e Tecnologias de Informação, Coimbra (2019) Nery Filho, J., Ana Isabel, V.: Location-based games on active aging: a systematic review. In: 14ª Conferência Ibérica de Sistemas e Tecnologias de Informação, Coimbra (2019)
18.
19.
Zurück zum Zitat Ponto, J.: Understanding and evaluating survey research. J. Adv. Pract. Oncol. 6, 168–171 (2015). PMID: 26649250 Ponto, J.: Understanding and evaluating survey research. J. Adv. Pract. Oncol. 6, 168–171 (2015). PMID: 26649250
20.
Zurück zum Zitat Campanelli, P.: Testing survey questions. In: de Leeuw, E.D., Hox, J.J., Dillman, D.A. (eds.) International handbook of survey methodology, pp. 176–200. Taylor & Francis Group/Lawrence Erlbaum Associates, New York (2008) Campanelli, P.: Testing survey questions. In: de Leeuw, E.D., Hox, J.J., Dillman, D.A. (eds.) International handbook of survey methodology, pp. 176–200. Taylor & Francis Group/Lawrence Erlbaum Associates, New York (2008)
28.
Zurück zum Zitat Bengs, A., et al.: Designing for suburban social inclusion: a case of geo-located storytelling. IxD&A 25, 85–99 (2015) Bengs, A., et al.: Designing for suburban social inclusion: a case of geo-located storytelling. IxD&A 25, 85–99 (2015)
29.
Zurück zum Zitat WHO. Wellbeing measures in primary health care: the DepCare project: report on a WHO meeting. Stockholm (1998) WHO. Wellbeing measures in primary health care: the DepCare project: report on a WHO meeting. Stockholm (1998)
30.
Zurück zum Zitat Santo, R.P.S.E.: Bem-estar Psicológico: Validação da Escala Psychological General Well-being para a população portuguesa. In: Faculdade de Psicologia, Educação e Desporto, p. 55. Universidade Lusófona do Porto, Porto (2015) Santo, R.P.S.E.: Bem-estar Psicológico: Validação da Escala Psychological General Well-being para a população portuguesa. In: Faculdade de Psicologia, Educação e Desporto, p. 55. Universidade Lusófona do Porto, Porto (2015)
Metadaten
Titel
Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players
verfasst von
Jesse Nery Filho
Ana Isabel Veloso
Copyright-Jahr
2021
DOI
https://doi.org/10.1007/978-3-030-78111-8_7

Neuer Inhalt