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Published in: The Computer Games Journal 1/2019

15-10-2018

Proposed Balance Model for Card Deck Measurement in Hearthstone

Author: Yuanzhe Jin

Published in: The Computer Games Journal | Issue 1/2019

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Abstract

Hearthstone is a popular trading card game (TCG) that was released in 2014. Players can build numerous decks in the game, one that offers variety and sophistication to over thirty million players worldwide. The TCG requires players to use their card decks to compete with one other. In this paper, a series of functions that describe the strength of a TCG card is described; and a balance model for Hearthstone, which could serve as a basis for many other TCGs, is proposed. The balance model could become a fundamental element for TCG design, one that might enable TCG developers to design cards without making them too powerful. The balance model could also be used in other TCGs including Shadowverse, Magical Card and The Elder Scrolls: Legend.

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Footnotes
1
In Hearthstone, these are classes; in The Elder Scrolls: Legend, this refers to the decks’ colors. For other TCGs, this might refer to games characters.
 
Literature
go back to reference Bursztein, E. (2016). I am a legend: Hacking Hearthstone using statistical learning methods. In 2016 IEEE conference on computational intelligence and games (CIG), 20–23 September, 2016. Bursztein, E. (2016). I am a legend: Hacking Hearthstone using statistical learning methods. In 2016 IEEE conference on computational intelligence and games (CIG), 20–23 September, 2016.
go back to reference Grad, Ł. (2017). Helping AI to play hearthstone using neural networks. In 2017 federated conference on computer science and information systems (FedCSIS), 3–6 September, 2017. Grad, Ł. (2017). Helping AI to play hearthstone using neural networks. In 2017 federated conference on computer science and information systems (FedCSIS), 3–6 September, 2017.
go back to reference Ham, E. (2010). Rarity and power: Balance in collectible object games. Game Studies Journal, 10(1). Ham, E. (2010). Rarity and power: Balance in collectible object games. Game Studies Journal, 10(1).
go back to reference Stiegler, A., Dahal, K. P., Maucher, J., & Livingstone, D. (2018). Symbolic reasoning for Hearthstone. IEEE Transactions on Games, 10(2), 113–127.CrossRef Stiegler, A., Dahal, K. P., Maucher, J., & Livingstone, D. (2018). Symbolic reasoning for Hearthstone. IEEE Transactions on Games, 10(2), 113–127.CrossRef
Metadata
Title
Proposed Balance Model for Card Deck Measurement in Hearthstone
Author
Yuanzhe Jin
Publication date
15-10-2018
Publisher
Springer New York
Published in
The Computer Games Journal / Issue 1/2019
Electronic ISSN: 2052-773X
DOI
https://doi.org/10.1007/s40869-018-0072-9

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