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2011 | OriginalPaper | Chapter

Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness

Authors : Tanner Olsen, Katelyn Procci, Clint Bowers

Published in: Design, User Experience, and Usability. Theory, Methods, Tools and Practice

Publisher: Springer Berlin Heidelberg

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Usability testing is an important, yet often overlooked, aspect of serious game development. Issues in usability can drastically impact user experience and thus the learning outcomes associated with serious games. The goal of this paper is to provide serious game developers with an approach to efficiently and effectively apply usability testing into their development process. We propose a three-tiered approach to the assessment of game usability with the addition of assessments playability and learning to traditional usability. Learning or training is the main objective of a serious game and enjoyment is often required when trying to elicit the necessary usage to achieve this goal. Step-by-step procedures and associated measures are provided to assess usability, playability, and learning outcomes concurrently with game development, while taking into account the unique goals and limitations of time, personnel, and budget that small development companies often encounter.

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Metadata
Title
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness
Authors
Tanner Olsen
Katelyn Procci
Clint Bowers
Copyright Year
2011
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-21708-1_70