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Published in: Cluster Computing 4/2019

11-10-2017

Simulation of body extension motion based on dynamics virtualization

Author: Yexian Wang

Published in: Cluster Computing | Special Issue 4/2019

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Abstract

With the further development of virtual human simulation technology and motion modeling, it is an important task to construct and simplify the virtual human geometry model. Aiming at the issues including large computational overhead, unnatural model generation gesture, change of kinematic chain structure and high complexity, this paper takes the body extension motion as the research object, uses the forward dynamics calculation method, conducts analysis of dynamic control structure of arm movement, and uses inverse kinematics algorithm to control leg movement. According to the forward dynamics algorithm to study the collision contact model of the foot and the ground, the virtual human could act more naturally and consistently in extension motion and the computational complexity could be effectively reduced.

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Metadata
Title
Simulation of body extension motion based on dynamics virtualization
Author
Yexian Wang
Publication date
11-10-2017
Publisher
Springer US
Published in
Cluster Computing / Issue Special Issue 4/2019
Print ISSN: 1386-7857
Electronic ISSN: 1573-7543
DOI
https://doi.org/10.1007/s10586-017-1208-6

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