Skip to main content
Top

2021 | OriginalPaper | Chapter

The Diary of Niels: Affective Engagement Through Tangible Interaction with Museum Artifacts

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

This paper presents a research through design exploration using tangible interactions in order to seamlessly integrate technology in a historical house museum. The study addresses a longstanding concern in museum exhibition design that interactive technologies may distract from the artifacts on display. Through an iterative design process including user studies, a co-creation workshop with museum staff and several prototypes, we developed an interactive installation called The Diary of Niels that combines physical objects, RFID sensors and an elaborate fiction in order to facilitate increased visitor engagement. Insights from the research process and user tests indicate that the integration of technology and artifacts is meaningful and engaging for users, and helps introduce museum visitors to the historic theme of the exhibition and the meaning of the artifacts. The study also points to continued challenges in integrating such hybrid experiences fully with the rest of the exhibition.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
2.
go back to reference Back, J., et al.: GIFT: hybrid museum experiences through gifting and play. In: Antoniou, A., Wallace, M. (eds.) Proceedings of the Workshop on Cultural Informatics co-located with the EUROMED International Conference on Digital Heritage 2018, EUROMED 2018, Nicosia, Cyprus, vol. 2235, pp. 31–40. CEUR Workshop Proceedings (2018) Back, J., et al.: GIFT: hybrid museum experiences through gifting and play. In: Antoniou, A., Wallace, M. (eds.) Proceedings of the Workshop on Cultural Informatics co-located with the EUROMED International Conference on Digital Heritage 2018, EUROMED 2018, Nicosia, Cyprus, vol. 2235, pp. 31–40. CEUR Workshop Proceedings (2018)
3.
go back to reference Bannon, L., Benford, S., Bowers, J., Heath, C.: Hybrid design creates innovative museum experiences. Commun. ACM 48(3), 62–65 (2005)CrossRef Bannon, L., Benford, S., Bowers, J., Heath, C.: Hybrid design creates innovative museum experiences. Commun. ACM 48(3), 62–65 (2005)CrossRef
4.
go back to reference Blackman, L.: Immaterial Bodies: Affect, Embodiment, Mediation. SAGE, Newbury Park (2012) Blackman, L.: Immaterial Bodies: Affect, Embodiment, Mediation. SAGE, Newbury Park (2012)
5.
go back to reference Boehner, K., DePaula, R., Dourish, P., Sengers, P.: Affect: from information to interaction. In: Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, CC 2005, pp. 59–68. ACM, New York (2005) Boehner, K., DePaula, R., Dourish, P., Sengers, P.: Affect: from information to interaction. In: Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, CC 2005, pp. 59–68. ACM, New York (2005)
6.
go back to reference Boehner, K., Sengers, P., Gay, G.: Affective presence in museums: ambient systems for creative expression. Digit. Creativity 16(2), 79–89 (2005)CrossRef Boehner, K., Sengers, P., Gay, G.: Affective presence in museums: ambient systems for creative expression. Digit. Creativity 16(2), 79–89 (2005)CrossRef
7.
go back to reference Ciolfi, L., McLoughlin, M.: Physical keys to digital memories: reflecting on the role of tangible artefacts in “reminisce”, p. 10 (2011) Ciolfi, L., McLoughlin, M.: Physical keys to digital memories: reflecting on the role of tangible artefacts in “reminisce”, p. 10 (2011)
8.
go back to reference Claisse, C.: Crafting tangible interaction to prompt visitors’ engagement in house museums. In: Proceedings of the 10th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2016, pp. 681–684. ACM (February 2016) Claisse, C.: Crafting tangible interaction to prompt visitors’ engagement in house museums. In: Proceedings of the 10th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2016, pp. 681–684. ACM (February 2016)
9.
go back to reference Claisse, C., Petrelli, D., Dulake, N., Marshall, M., Ciolfi, L.: Multisensory interactive storytelling to augment the visit of a historical house museum. In: Proceedings of the 2018 Digital Heritage International Congress. IEEE (August 2018) Claisse, C., Petrelli, D., Dulake, N., Marshall, M., Ciolfi, L.: Multisensory interactive storytelling to augment the visit of a historical house museum. In: Proceedings of the 2018 Digital Heritage International Congress. IEEE (August 2018)
10.
go back to reference Columbus, C.: Harry Potter and the Chamber of Secrets (2002) Columbus, C.: Harry Potter and the Chamber of Secrets (2002)
11.
go back to reference Gregory, K., Witcomb, A.: Beyond nostalgia: the role of affect in generating historical understanding at heritage sites. In: Museum Revolutions: How Museums Change and are Changed, pp. 263–275 (2007) Gregory, K., Witcomb, A.: Beyond nostalgia: the role of affect in generating historical understanding at heritage sites. In: Museum Revolutions: How Museums Change and are Changed, pp. 263–275 (2007)
12.
go back to reference Hornecker, E., Buur, J.: Getting a grip on tangible interaction: a framework on physical space and social interaction. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2006, pp. 437–446. ACM, New York (2006) Hornecker, E., Buur, J.: Getting a grip on tangible interaction: a framework on physical space and social interaction. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2006, pp. 437–446. ACM, New York (2006)
15.
go back to reference Løvlie, A.S., Eklund, L., Waern, A., Ryding, K., Rajkowska, P.: Designing for interpersonal museum experiences. In: Black, G. (ed.) Museums and the Challenge of Change: Old Institutions in a New World. Routledge, London (2020) Løvlie, A.S., Eklund, L., Waern, A., Ryding, K., Rajkowska, P.: Designing for interpersonal museum experiences. In: Black, G. (ed.) Museums and the Challenge of Change: Old Institutions in a New World. Routledge, London (2020)
17.
go back to reference Meskin, A., Weinberg, J.M.: Emotions, fiction, and cognitive architecture. Br. J. Aesthetics 43(1), 18–34 (2003)CrossRef Meskin, A., Weinberg, J.M.: Emotions, fiction, and cognitive architecture. Br. J. Aesthetics 43(1), 18–34 (2003)CrossRef
19.
go back to reference Petrelli, D., O’Brien, S.: Phone vs. tangible in museums: a comparative study. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, pp. 112:1–112:12. ACM, New York (2018) Petrelli, D., O’Brien, S.: Phone vs. tangible in museums: a comparative study. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, pp. 112:1–112:12. ACM, New York (2018)
20.
22.
go back to reference Rudloff, M.: Det medialiserede museum: digitale teknologiers transformation af museernes formidling. MedieKultur: J. Media Commun. Res. 29(54), 22 (2013) Rudloff, M.: Det medialiserede museum: digitale teknologiers transformation af museernes formidling. MedieKultur: J. Media Commun. Res. 29(54), 22 (2013)
24.
go back to reference Smith, L., Wetherell, M., Campbell, G.: Emotion, Affective Practices, and the Past in the Present. Routledge, London (June 2018) Smith, L., Wetherell, M., Campbell, G.: Emotion, Affective Practices, and the Past in the Present. Routledge, London (June 2018)
27.
go back to reference Witcomb, A.: “Look, Listen and Feel”: the first peoples exhibition at the Bunjilaka gallery, Melbourne museum. In: Thema La revue des Musées de la civilistion, vol. 1, pp. 49–62 (2014) Witcomb, A.: “Look, Listen and Feel”: the first peoples exhibition at the Bunjilaka gallery, Melbourne museum. In: Thema La revue des Musées de la civilistion, vol. 1, pp. 49–62 (2014)
30.
go back to reference Zimmerman, J., Forlizzi, J., Evenson, S.: Research through design as a method for interaction design research in HCI. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 493–502. ACM (April 2007) Zimmerman, J., Forlizzi, J., Evenson, S.: Research through design as a method for interaction design research in HCI. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 493–502. ACM (April 2007)
Metadata
Title
The Diary of Niels: Affective Engagement Through Tangible Interaction with Museum Artifacts
Authors
Mette Muxoll Schou
Anders Sundnes Løvlie
Copyright Year
2021
DOI
https://doi.org/10.1007/978-3-030-73043-7_24