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2016 | OriginalPaper | Chapter

The Gamification Model for E-Learning Participants Engagement

Authors : Danguole Rutkauskiene, Daina Gudoniene, Rytis Maskeliunas, Tomas Blazauskas

Published in: Smart Education and e-Learning 2016

Publisher: Springer International Publishing

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Abstract

The active use of Information and Communication Technologies (ICT) caused the creation of new ICT application models in various sectors. Due to that, education is getting more and more interactive as more concepts of smart education are implementing into learning process. The new smart ways of learning bring new challenges to manage the learning processes and make them as much evolving as possible at the same time opening new self-learning opportunities through gamification as an effective engaging learning method. The aim of this article is to present the gamification model for e-learning participants’ engagement. The objectives of the paper: (1) Overview the existing approaches and models of gamification; (2) Present the design of gamification model for participants’ engagement; (3) Present the results of implementation of the gamification model.

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Metadata
Title
The Gamification Model for E-Learning Participants Engagement
Authors
Danguole Rutkauskiene
Daina Gudoniene
Rytis Maskeliunas
Tomas Blazauskas
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-39690-3_26

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