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2020 | OriginalPaper | Chapter

The Use of Immersive Technologies for Concept Design

Authors : Sander Van Goethem, Regan Watts, Arno Dethoor, Rik Van Boxem, Kaz van Zegveld, Jouke Verlinden, Stijn Verwulgen

Published in: Advances in Usability, User Experience, Wearable and Assistive Technology

Publisher: Springer International Publishing

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Abstract

In this paper, a method is proposed for using virtual reality for concept design with the Gravity Sketch VR application and a virtual reality headset. The method for augmented concept design is then tested against traditional sketching on paper. The participants were thirteen product development master students, challenged to design backpacks in VR and on paper. Different parameters like efficiency, ease of use and enjoyment were measured through observation, a survey and a laddering interview. Even though the master students had no experience with virtual reality, the VR method scored surprisingly high on efficiency, effectiveness and ease of use. The participants specified that they enjoyed working with VR more, however none of them were likely to completely replace their traditional sketching methods. Nevertheless, this study supports the claim that virtual reality technology is ready for product design.

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Metadata
Title
The Use of Immersive Technologies for Concept Design
Authors
Sander Van Goethem
Regan Watts
Arno Dethoor
Rik Van Boxem
Kaz van Zegveld
Jouke Verlinden
Stijn Verwulgen
Copyright Year
2020
DOI
https://doi.org/10.1007/978-3-030-51828-8_92