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2020 | OriginalPaper | Buchkapitel

The Use of Immersive Technologies for Concept Design

verfasst von : Sander Van Goethem, Regan Watts, Arno Dethoor, Rik Van Boxem, Kaz van Zegveld, Jouke Verlinden, Stijn Verwulgen

Erschienen in: Advances in Usability, User Experience, Wearable and Assistive Technology

Verlag: Springer International Publishing

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Abstract

In this paper, a method is proposed for using virtual reality for concept design with the Gravity Sketch VR application and a virtual reality headset. The method for augmented concept design is then tested against traditional sketching on paper. The participants were thirteen product development master students, challenged to design backpacks in VR and on paper. Different parameters like efficiency, ease of use and enjoyment were measured through observation, a survey and a laddering interview. Even though the master students had no experience with virtual reality, the VR method scored surprisingly high on efficiency, effectiveness and ease of use. The participants specified that they enjoyed working with VR more, however none of them were likely to completely replace their traditional sketching methods. Nevertheless, this study supports the claim that virtual reality technology is ready for product design.

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Literatur
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Metadaten
Titel
The Use of Immersive Technologies for Concept Design
verfasst von
Sander Van Goethem
Regan Watts
Arno Dethoor
Rik Van Boxem
Kaz van Zegveld
Jouke Verlinden
Stijn Verwulgen
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-51828-8_92

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