skip to main content
10.1145/280814.280898acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article
Free Access

Realistic modeling and rendering of plant ecosystems

Published:24 July 1998Publication History
First page image

References

  1. 1.Alias/Wavefront; a division of Silicon Graphics Ltd. Studio V8. SGI program, 1996.Google ScholarGoogle Scholar
  2. 2.AnimaTek, Inc. AnimatTek's World Builder. PC program, 1996.Google ScholarGoogle Scholar
  3. 3.R.A. Armstrong. A comparison of index-based and pixel-based neighborhood simulations of forest growth. Ecology, 74(6):1707-1712, 1993.Google ScholarGoogle ScholarCross RefCross Ref
  4. 4.A. C. Beers, M. Agrawala, and N. Chaddha. Rendering from compressed textures. In SIGGRAPH 96 Conference Proceedings, pages 373-378, August 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. 5.B. M. Blumberg and T. A. Galyean. Multi-level direction of autonomous creatures for real-time virtual environments. In SIGGRAPH 95 Conference Proceedings, pages 47-54, August 1995. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. 6.B.N. Boots. Spatial tesselations: concepts and applications of Voronoi diagrams. John Wiley, 1992. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. 7.A. Brownbill. Reducing the storage required to render L-system based models. Master's thesis, University of Calgary, October 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. 8.N. Chiba, K. Muraoka, A. Doi, and J. Hosokawa. Rendering of forest scenery using 3D textures. The Journal of Visualization and Computer Animation, 8:191-199, 1997.Google ScholarGoogle ScholarCross RefCross Ref
  9. 9.Adobe Corporation. Adobe Photoshop.Google ScholarGoogle Scholar
  10. 10.O. Deussen and B. Lintermann. A modelling method and user interface for creating plants. In Proceedings of Graphics Interface 97, pages 189-197, May 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. 11.J. Dorsey, H. K~hling Pedersen, and E Hanrahan. Flow and changes in appearance. In SIGGRAPH 96 Conference Proceedings, pages 411- 420, August 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. 12.T. Duff. Compositing 3-D rendered images. Computer Graphics (SIGGRAPH 85 Proceedings), 19(3):41-44, 1985. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. 13.F. G. Firbank and A. R. Watkinson. A model of interference within plant monocultures. Journal of Theoretical Biology, 116:291-311, 1985.Google ScholarGoogle ScholarCross RefCross Ref
  14. 14.K.W. Fleischer, D. H. Laidlaw, B. L. Currin, and A. H. Bart. Cellular texture generation. In SIGGRAPH 95 Conference Proceedings, pages 239-248, August 1995. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. 15.R.W. Floyd and L. Steinberg. An adaptive algorithm for spatial gray scale. In SID 75, Int. Symp. Dig. Tech. Papers, pages 36-37, 1975.Google ScholarGoogle Scholar
  16. 16.D.R. Fowler, E Prusinkiewicz, and J. Battjes. A collision-based model of spiral phyllotaxis. Computer Graphics (SIGGRAPH 92 Proceedings), 26(2):361-368, 1992. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. 17.G. Y. Gardner. Simulation of natural scenes using textured quadric surfaces. Computer Graphics (SIGGRAPH 84 Proceedings), 18(3): 11- 20, 1984. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. 18.A. Gersho and R. M. Gray. Vector quantization and signal compression. Kluwer Academic Publishers, 1991. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. 19.D. G. Green. Modelling plants in landscapes. In M. T. Michalewicz, editor, Plants to ecosystems. Advances in computational life sciences I, pages 85-96. CSIRO Publishing, Melbourne, 1997.Google ScholarGoogle Scholar
  20. 20.J. C. Hart and T. A. DeFanti. Efficient anti-aliased rendering of 3D linear fractals. Computer Graphics (SIGGRAPH 91 Proceedings), 25:91-100, 1991. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. 21.J.C. Hart. The object instancing paradigm for linear fractal modeling. In Proceedings of Graphics Interface 92, pages 224-231, 1992. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. 22.E Heckbert. Color image quantization for frame buffer display. Computer Graphics (SIGGRAPH 82 Proceedings), 16:297-307, 1982. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. 23.S.I. Higgins and D. M. Richardson. A review of models of alien plant spread. Ecological Modelling, 87:249-265, 1996.Google ScholarGoogle ScholarCross RefCross Ref
  24. 24.H. Hoppe. View-dependent refinement of progressive meshes. In SIG- GRAPH 97 Conference Proceedings, pages 189-198, August 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. 25.D. H. House, G. S. Schmidt, S. A. Arvin, and M. Kitagawa-DeLeon. Visualizing a real forest. IEEE Computer Graphics and Applications, 18(1):12-15, 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. 26.J.T. Kajiya and T. L. Kay. Rendering fur with three dimensional textures. Computer Graphics (SIGGRAPH 89 Proceedings), 23(3):271- 289, 1989. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. 27.T. L. Kay and J. T. Kajiya. Ray tracing complex scenes. Computer Graphics (SIGGRAPH 86 Proceedings), 20(4):269-278, 1986. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. 28.A. D. Kelley, M. C. Malin, and G. M. Nielson. Terrain simulation using a model of stream erosion. Computer Graphics (SIGGRAPH 88 Proceedings), 22(4):263-268, 1988. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. 29.C. Kolb. Rayshade. http://graphics.stanford.edu/~cek/rayshade.Google ScholarGoogle Scholar
  30. 30.M. E Kumler. An intensive comparison of triangulated irregular networks (TINs) and digital elevation models (DEMs). Cartographica, 31(2), 1994.Google ScholarGoogle Scholar
  31. 31.M. Levoy and E Hanrahan. Light field rendering. In SIGGRAPH 96 Conference Proceedings, pages 31-42, August 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. 32.B. Lintermann and O. Deussen. Interactive structural and geometrical modeling of plants. To appear in the IEEE Computer Graphics and Applications.Google ScholarGoogle Scholar
  33. 33.B. Lintermann and O. Deussen. Interactive modelling and animation of natural branching structures. In R. Boulic and G. H6gron, editors, Computer Animation and Simulation 96. Springer, 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. 34.Lucasfilm Ltd. The Adventures of Andr6 and Wally B. Film, 1984.Google ScholarGoogle Scholar
  35. 35.D. Marshall, D. S. Fussel, and A. T. Campbell. Multiresolution rendering of complex botanical scenes. In Proceedings of Graphics Interface 97, pages 97-104, May 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. 36.N. Max. Hierarchical rendering of trees from precomputed multi-layer Z-buffers. In X. Pueyo and E Schr6der, editors, Rendering Techniques 96, pages 165-174 and 288. Springer Wien, 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. 37.N. Max and K. Ohsaki. Rendering trees from precomputed Z-buffer views. In E M. Hanrahan and W. Purgathofer, editors, Rendering Techniques 95, pages 74-81 and 359-360. Springer Wien, 1995.Google ScholarGoogle ScholarCross RefCross Ref
  38. 38.F. K. Musgrave, C. E. Kolb, and R. S. Mace. The synthesis and rendering of eroded fractal terrains. Computer Graphics (SIGGRAPH 89 Proceedings), 23(3):41-50, 1989. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. 39.R. M6ch and E Prusinkiewicz. Visual models of plants interacting with their environment. In SIGGRAPH 96 Conference Proceedings, pages 397-410, August 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. 40.F. Neyret. A general and multiscale model for volumetric textures. In Proceedings of Graphics Interface 95, pages 83-91, 1995.Google ScholarGoogle Scholar
  41. 41.F. Neyret. Synthesizing verdant landscapes using volumetric textures. In X. Pueyo and E Schro6der, editors, Rendering Techniques 96, pages 215-224 and 291, Wien, 1996. Springer-Verlag. Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. 42.K. Perlin. An image synthesizer. Computer Graphics (SIGGRAPH 85 Proceedings), 19(3):287-296, 1985. Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. 43.M. Pharr, C. Kolb, R. Gershbein, and E Hanrahan. Rendering complex scenes with memory-coherent ray tracing. In SIGGRAPH 97 Conference Proceedings, pages 101-108, August 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. 44.E Prusinkiewicz. Visual models of morphogenesis. Artificial Life, 1(1/2):61-74, 1994. Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. 45.E Prusinkiewicz. Modeling spatial structure and development of plants: a review. Scientia Horticulturae, 74(1/2), 1998.Google ScholarGoogle ScholarCross RefCross Ref
  46. 46.E Prusinkiewicz, M. Hammel, and E. Mjolsness. Animation of plant development. In SIGGRAPH 93 Conference Proceedings, pages 351- 360, August 1993. Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. 47.E Prusinkiewicz and A. Lindenmayer. The algorithmic beauty of plants. Springer-Verlag, New York, 1990. With J. S. Hanan, F. D. Fracchia, D. R. Fowler, M. J. M. de Boer, and L. Mercer. Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. 48.E Prusinkiewicz, W. Remphrey, C. Davidson, and M. Hammel. Modeling the architecture of expanding Fraxinus pennsylvanica shoots using L-systems. Canadian Journal of Botany, 72:701-714, 1994.Google ScholarGoogle ScholarCross RefCross Ref
  49. 49.Questar Productions, LLC. World Construction Set Version 2. PC program, 1997.Google ScholarGoogle Scholar
  50. 50.W.T. Reeves and R. Blau. Approximate and probabilistic algorithms for shading and rendering structured particle systems. Computer Graphics (SIGGRAPH 85 Proceedings), 19(3):313-322, 1985. Google ScholarGoogle ScholarDigital LibraryDigital Library
  51. 51.C.W. Reynolds. Flocks, herds, and schools: A distributed behavioral model. Computer Graphics (SIGGRAPH 87 Proceedings), 21(4):25- 34, 1987. Google ScholarGoogle ScholarDigital LibraryDigital Library
  52. 52.R. E. Ricklefs. Ecology. Third Edition. W. H. Freeman, New York, 1990.Google ScholarGoogle Scholar
  53. 53.J. Shade, D. Lischinski, D. Salesin, T. DeRose, and J. Snyder. Hierarchical image caching for accelerated walkthroughs of complex environments. In SIGGRAPH 96 Conference Proceedings, pages 75-82, August 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. 54.H. Sinoquet and R. Rivet. Measurement and visualization of the architecture of an adult tree based on a three-dimensional digitising device. Trees, 11:265-270, 1997.Google ScholarGoogle ScholarCross RefCross Ref
  55. 55.A.R. Smith. Plants, fractals, and formal languages. Computer Graphics (SIGGRAPH 84 Proceedings), 18(3):1-10, 1984. Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. 56.J.M. Snyder and A. H. Bart. Ray tracing complex models containing surface tessellations. Computer Graphics (SIGGRAPH 87 Proceedings), 21(4):119-128, 1987. Google ScholarGoogle ScholarDigital LibraryDigital Library
  57. 57.R.R. Sokal and F. J. Rohlf. Biometry. Third Edition. W. H. Freeman, New York, 1995.Google ScholarGoogle Scholar
  58. 58.K. A. Sorrensen-Cothern, E. D. Ford, and D. G. Sprugel. A model of competition incorporating plasticity through modular foliage and crown development. Ecological Monographs, 63(3):277-304, 1993.Google ScholarGoogle ScholarCross RefCross Ref
  59. 59.I.E. Sutherland. Sketchpad: A man-machine graphical communication system. Proceedings of the Spring Joint Computer Conference, 1963.Google ScholarGoogle ScholarDigital LibraryDigital Library
  60. 60.J.H.M. Thornley and I. R. Johnson. Plant and crop modeling: A mathematical approach to plant and crop physiology. Oxford University Press, New York, 1990.Google ScholarGoogle Scholar
  61. 61.S.J. Wan, S. K. M. Wong, and E Prusinkiewicz. An algorithm for multidimensional data clustering. ACM Trans. Math. Software, 14(2): 135- 162, 1988. Google ScholarGoogle ScholarDigital LibraryDigital Library
  62. 62.A. Watt and M. Watt. Advanced animation and rendering techniques: Theory and practice. Addison-Wesley, Reading, 1992. Google ScholarGoogle Scholar
  63. 63.J. Weber and J. Penn. Creation and rendering of realistic trees. In SIG- GRAPH 95 Conference Proceedings, pages 119-128, August 1995. Google ScholarGoogle ScholarDigital LibraryDigital Library
  64. 64.L. Williams. Casting curved shadows on curved surfaces. Computer Graphics (SIGGRAPH 78 Proceedings), 12(3):270-274, 1978. Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. 65.L. Williams. Shading in two dimensions. In Proceedings of Graphics Interface 91, pages 143-151, June 1991.Google ScholarGoogle Scholar
  66. 66.H. Wu, K. W. Malafant, L. K. Pendridge, E J. Sharpe, and J. Walker. Simulation of two-dimensional point patterns: application of a latice framework approach. Ecological Modelling, 38:299-308, 1997.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Realistic modeling and rendering of plant ecosystems

                          Recommendations

                          Comments

                          Login options

                          Check if you have access through your login credentials or your institution to get full access on this article.

                          Sign in

                          PDF Format

                          View or Download as a PDF file.

                          PDF

                          eReader

                          View online with eReader.

                          eReader