Skip to main content
Top

2021 | OriginalPaper | Chapter

A Virtual Serious Game for Nursing Education

Authors : Youxin Luo, Abel A. Reyes, Parashar Dhakal, Manisa Baker, Julia Rogers, Xiaoli Yang

Published in: Advances in Parallel & Distributed Processing, and Applications

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Procedure skill competency is a crucial element in nursing education. However, there are several barriers to skill competency and proficiency, which include limited simulation faculty, lab time, and resources. Serious gaming has proven to be an effective approach to enhance knowledge attainment, promote problem-based active learning, and encourage critical thinking in many industries, including nursing. Therefore, we propose a virtual serious game featured with a realistic environment, considerable interaction and animation, well-designed user-friendly graphic interface, and an innovative evaluation system for nursing education. This game is designed as complementary learning material to be utilized along with traditional pedagogical methods. This game provides a supplemental learning methodology for undergraduate nursing students, enabling them to practice the skill in a safe and innovative environment. Incorporating a serious game into undergraduate nursing education can circumvent the problems of scheduling; individualized instruction; physical requirements of facilities, equipment, and supplies; and geography constraints.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference A.L. Butt, S. Kardong-Edgren, A. Ellertson, Using game-based virtual reality with haptics for skill acquisition. Clin. Simul. Nurs. 16, 25–32 (2018)CrossRef A.L. Butt, S. Kardong-Edgren, A. Ellertson, Using game-based virtual reality with haptics for skill acquisition. Clin. Simul. Nurs. 16, 25–32 (2018)CrossRef
2.
go back to reference M. Verkuyl, L. Atack, P. Mastrilli, D. Romaniuk, Virtual gaming to develop students’ pediatric nursing skills: a usability test. Nurse Educ. Today 46, 81–85 (2016)CrossRef M. Verkuyl, L. Atack, P. Mastrilli, D. Romaniuk, Virtual gaming to develop students’ pediatric nursing skills: a usability test. Nurse Educ. Today 46, 81–85 (2016)CrossRef
3.
go back to reference L. Gonzalez, M.L. Sole, Urinary catheterization skills: one simulated checkoff is not enough. Clin. Simul. Nurs. 10(9), 455–460 (2014)CrossRef L. Gonzalez, M.L. Sole, Urinary catheterization skills: one simulated checkoff is not enough. Clin. Simul. Nurs. 10(9), 455–460 (2014)CrossRef
4.
go back to reference S. Kardong-Edgren, P. M. Mulcock, Angoff method of setting cut scores for high-stakes testing: Foley catheter checkoff as an exemplar. Nurse Educator 41(2), 80–82 (2016)CrossRef S. Kardong-Edgren, P. M. Mulcock, Angoff method of setting cut scores for high-stakes testing: Foley catheter checkoff as an exemplar. Nurse Educator 41(2), 80–82 (2016)CrossRef
5.
go back to reference T.B. de Araujo, F.R. Silveira, D.L.S. Souza, Y.T.M. Strey, C.D. Flores, R.S. Webster, Impact of video game genre on surgical skills development: a feasibility study. J. Surg. Res. 201(1), 235–243 (2016)CrossRef T.B. de Araujo, F.R. Silveira, D.L.S. Souza, Y.T.M. Strey, C.D. Flores, R.S. Webster, Impact of video game genre on surgical skills development: a feasibility study. J. Surg. Res. 201(1), 235–243 (2016)CrossRef
6.
go back to reference M.A. Royse, S.E. Newton, How gaming is used as an innovative strategy for nursing education. Nurs. Educ. Perspect. 28(5), 263–267 (2007) M.A. Royse, S.E. Newton, How gaming is used as an innovative strategy for nursing education. Nurs. Educ. Perspect. 28(5), 263–267 (2007)
7.
go back to reference J. Lynch-Sauer, T.M. VandenBosch, F. Kron, C.L. Gjerde, N. Arato, A. Sen, M.D. Fetters, Nursing students’ attitudes toward video games and related new media technologies. J. Nurs. Educ. 50(9), 513–523 (2011)CrossRef J. Lynch-Sauer, T.M. VandenBosch, F. Kron, C.L. Gjerde, N. Arato, A. Sen, M.D. Fetters, Nursing students’ attitudes toward video games and related new media technologies. J. Nurs. Educ. 50(9), 513–523 (2011)CrossRef
8.
go back to reference C. Fitzgerald, I. Kantrowitz-Gordon, J. Katz, A. Hirsch, Advanced practice nursing education: challenges and strategies. Nurs. Res. Pract. 2012, 854918 (2012) C. Fitzgerald, I. Kantrowitz-Gordon, J. Katz, A. Hirsch, Advanced practice nursing education: challenges and strategies. Nurs. Res. Pract. 2012, 854918 (2012)
9.
go back to reference F. Ricciardi, L.T. De Paolis, A comprehensive review of serious games in health professions. Int. J. Comput. Games Tech. 2014, 787968 (2014)CrossRef F. Ricciardi, L.T. De Paolis, A comprehensive review of serious games in health professions. Int. J. Comput. Games Tech. 2014, 787968 (2014)CrossRef
10.
go back to reference H.M. Johnsen, M. Fossum, P. Vivekananda-Schmidt, A. Fruhling, Å. Slettebø, Teaching clinical reasoning and decision-making skills to nursing students: design, development, and usability evaluation of a serious game. Int. J. Med. Inf. 94, 39–48 (2016)CrossRef H.M. Johnsen, M. Fossum, P. Vivekananda-Schmidt, A. Fruhling, Å. Slettebø, Teaching clinical reasoning and decision-making skills to nursing students: design, development, and usability evaluation of a serious game. Int. J. Med. Inf. 94, 39–48 (2016)CrossRef
11.
go back to reference S. Mayr, S. Schneider, L. Ledit, S. Bock, D. Zahradnicek, S. Prochaka, Game-based cultural competence training in healthcare, in 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) (2017), pp. 1–5 S. Mayr, S. Schneider, L. Ledit, S. Bock, D. Zahradnicek, S. Prochaka, Game-based cultural competence training in healthcare, in 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) (2017), pp. 1–5
12.
go back to reference E. Lotfi, A. Belahbib, A digital revolution in nursing education—the serious games, in 2016 5th International Conference on Multimedia Computing and Systems (ICMCS) (2016), pp. 705–709 E. Lotfi, A. Belahbib, A digital revolution in nursing education—the serious games, in 2016 5th International Conference on Multimedia Computing and Systems (ICMCS) (2016), pp. 705–709
13.
go back to reference R.T. Lambertsen, S. Tang, J. Davies, C. Morecroft, Serious gaming for pharmacy education: development of a serious games for teaching pharmacist communication and drug administration in a virtual hospital setting, in 2016 9th International Conference on Developments in eSystems Engineering (DeSE) (2016), pp. 151–156 R.T. Lambertsen, S. Tang, J. Davies, C. Morecroft, Serious gaming for pharmacy education: development of a serious games for teaching pharmacist communication and drug administration in a virtual hospital setting, in 2016 9th International Conference on Developments in eSystems Engineering (DeSE) (2016), pp. 151–156
14.
go back to reference A.J.Q. Tan, C.C.S. Lau, S.Y. Liaw, Paper title: Serious games in nursing education: an integrative review, in 2017 9th international conference on virtual worlds and games for serious applications (VS-Games) (IEEE, Piscataway, 2017), pp. 187–188 A.J.Q. Tan, C.C.S. Lau, S.Y. Liaw, Paper title: Serious games in nursing education: an integrative review, in 2017 9th international conference on virtual worlds and games for serious applications (VS-Games) (IEEE, Piscataway, 2017), pp. 187–188
15.
go back to reference T.M. Connolly, E.A. Boyle, E. MacArthur, T. Hainey, J.M. Boyle, A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59(2), 661–686 (2012)CrossRef T.M. Connolly, E.A. Boyle, E. MacArthur, T. Hainey, J.M. Boyle, A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59(2), 661–686 (2012)CrossRef
17.
go back to reference H.M. Johnsen, M. Fossum, P. Vivekananda-Schmidt, A. Fruhling, Å. Slettebø, Developing a serious game for nurse education. J. Gerontol. Nurs. 44(1), 15–19 (2018)CrossRef H.M. Johnsen, M. Fossum, P. Vivekananda-Schmidt, A. Fruhling, Å. Slettebø, Developing a serious game for nurse education. J. Gerontol. Nurs. 44(1), 15–19 (2018)CrossRef
18.
go back to reference J. Kaczmarczyk, R. Davidson, D. Bryden, S. Haselden, P. Vivekananda-Schmidt, Learning decision making through serious games. Clin. Teacher 13, 07 (2015) J. Kaczmarczyk, R. Davidson, D. Bryden, S. Haselden, P. Vivekananda-Schmidt, Learning decision making through serious games. Clin. Teacher 13, 07 (2015)
19.
go back to reference F. Laamarti, M. Eid, A. El Saddik, An overview of serious games. Int. J. Comput. Games Tech. 2014, 10 (2014)CrossRef F. Laamarti, M. Eid, A. El Saddik, An overview of serious games. Int. J. Comput. Games Tech. 2014, 10 (2014)CrossRef
20.
go back to reference R. Wang, S. Demaria, A. Goldberg, D. Katz, A systematic review of serious games in training health care professionals. Simul. Healthcare 11, 41–51 (2015)CrossRef R. Wang, S. Demaria, A. Goldberg, D. Katz, A systematic review of serious games in training health care professionals. Simul. Healthcare 11, 41–51 (2015)CrossRef
21.
go back to reference P. Backlund, M. Hendrix, Educational games—are they worth the effort? A literature survey of the effectiveness of serious games, in 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (2013), pp. 1–8 P. Backlund, M. Hendrix, Educational games—are they worth the effort? A literature survey of the effectiveness of serious games, in 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (2013), pp. 1–8
22.
go back to reference W.S. Ravyse, A.S. Blignaut, V. Leendertz, A. Woolner, Success factors for serious games to enhance learning: a systematic review. Virtual Reality 21(1), 31–58 (2017)CrossRef W.S. Ravyse, A.S. Blignaut, V. Leendertz, A. Woolner, Success factors for serious games to enhance learning: a systematic review. Virtual Reality 21(1), 31–58 (2017)CrossRef
28.
go back to reference L. Gonzalez, S. Kardong-Edgren, Deliberate practice for mastery learning in nursing. Clin. Simul. Nurs. 13, 10–14 (2017)CrossRef L. Gonzalez, S. Kardong-Edgren, Deliberate practice for mastery learning in nursing. Clin. Simul. Nurs. 13, 10–14 (2017)CrossRef
Metadata
Title
A Virtual Serious Game for Nursing Education
Authors
Youxin Luo
Abel A. Reyes
Parashar Dhakal
Manisa Baker
Julia Rogers
Xiaoli Yang
Copyright Year
2021
DOI
https://doi.org/10.1007/978-3-030-69984-0_68