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2021 | OriginalPaper | Buchkapitel

A Virtual Serious Game for Nursing Education

verfasst von : Youxin Luo, Abel A. Reyes, Parashar Dhakal, Manisa Baker, Julia Rogers, Xiaoli Yang

Erschienen in: Advances in Parallel & Distributed Processing, and Applications

Verlag: Springer International Publishing

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Abstract

Procedure skill competency is a crucial element in nursing education. However, there are several barriers to skill competency and proficiency, which include limited simulation faculty, lab time, and resources. Serious gaming has proven to be an effective approach to enhance knowledge attainment, promote problem-based active learning, and encourage critical thinking in many industries, including nursing. Therefore, we propose a virtual serious game featured with a realistic environment, considerable interaction and animation, well-designed user-friendly graphic interface, and an innovative evaluation system for nursing education. This game is designed as complementary learning material to be utilized along with traditional pedagogical methods. This game provides a supplemental learning methodology for undergraduate nursing students, enabling them to practice the skill in a safe and innovative environment. Incorporating a serious game into undergraduate nursing education can circumvent the problems of scheduling; individualized instruction; physical requirements of facilities, equipment, and supplies; and geography constraints.

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Metadaten
Titel
A Virtual Serious Game for Nursing Education
verfasst von
Youxin Luo
Abel A. Reyes
Parashar Dhakal
Manisa Baker
Julia Rogers
Xiaoli Yang
Copyright-Jahr
2021
DOI
https://doi.org/10.1007/978-3-030-69984-0_68

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