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2017 | OriginalPaper | Chapter

Designing a Creature Believability Scale for Videogames

Authors : Nuno Barreto, Rui Craveirinha, Licinio Roque

Published in: Entertainment Computing – ICEC 2017

Publisher: Springer International Publishing

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Abstract

This paper describes the design, and early evaluation of a scale aimed at assessing the believability of creatures in videogames. These creatures include all zoomorphic entities that do not qualify as fundamentally human-like, whether or not they have characteristics identifiable as anthropomorphic. The work is based on principles drawn from biology, animation, illustration and artificial intelligence. After developing the scale’s 46 original items, it was administrated as a Likert Scale questionnaire. The results were analyzed through Principal Component Analysis and they suggest that 26 items, out of the original 46, spread across 4 dimensions, could be used to evaluate creature believability.

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Metadata
Title
Designing a Creature Believability Scale for Videogames
Authors
Nuno Barreto
Rui Craveirinha
Licinio Roque
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-66715-7_28

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