Skip to main content
Top

2020 | OriginalPaper | Chapter

Developing a Mobile Augmented Reality Application for Enhancing Early Literacy Skills

Authors : Marlen Ablyaev, Afife Abliakimova, Zarema Seidametova

Published in: Information and Communication Technologies in Education, Research, and Industrial Applications

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Mobile applications allow connecting the world around us with digital information. Augmented Reality (AR) applications are commonly used in museums, education and for research. AR applications can attract users with contextual and locally specific information. We present a concept, design and development of augmented reality (AR) application “Tilsimli arifler” in which we create literate environment for motivating of children in practicing reading and writing. In order to enhance the kids reading ability we propose to develop a learning mobile application that allows using modern mobile technologies, in particular, using the technology of augmented reality, to study the alphabet and learn how to make words. In this case, a prerequisite was the use of special (drawn) cards and a camera of a mobile device. When scanning a card with a camera on a user’s smartphone, a three-dimensional image of the object deposited on the card should appear and which can be rotated in different directions (“spinning”) in real time.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Prieto, L.P., Wen, Y., Caballero, D., Dillenbourg, P.: Review of augmented paper systems in education: an orchestration perspective. J. Educ. Technol. Soc. 17(4), 169–185 (2014) Prieto, L.P., Wen, Y., Caballero, D., Dillenbourg, P.: Review of augmented paper systems in education: an orchestration perspective. J. Educ. Technol. Soc. 17(4), 169–185 (2014)
2.
go back to reference Lee, K.: Augmented reality in education and training. TechTrends 56(2), 13–21 (2012)CrossRef Lee, K.: Augmented reality in education and training. TechTrends 56(2), 13–21 (2012)CrossRef
3.
go back to reference Liarokapis, F., Anderson, E.F.: Using augmented reality as a medium to assist teaching in higher education. In: Proceedings of the 31st Annual Conference of the European Association for Computer Graphics (Eurographics 2010), Norrkoping, Sweden, pp. 9–16 (2010) Liarokapis, F., Anderson, E.F.: Using augmented reality as a medium to assist teaching in higher education. In: Proceedings of the 31st Annual Conference of the European Association for Computer Graphics (Eurographics 2010), Norrkoping, Sweden, pp. 9–16 (2010)
4.
go back to reference Bower, M., Howe, C., McCredie, N., Robinson, A., Grover, D.: Augmented reality in education–cases, places and potentials. Educ. Media Int. 51(1), 1–15 (2014)CrossRef Bower, M., Howe, C., McCredie, N., Robinson, A., Grover, D.: Augmented reality in education–cases, places and potentials. Educ. Media Int. 51(1), 1–15 (2014)CrossRef
5.
go back to reference Akçayır, M., Akçayır, G.: Advantages and challenges associated with augmented reality for education: a systematic review of the literature. Educ. Res. Rev. 20, 1–11 (2017)CrossRef Akçayır, M., Akçayır, G.: Advantages and challenges associated with augmented reality for education: a systematic review of the literature. Educ. Res. Rev. 20, 1–11 (2017)CrossRef
6.
go back to reference Diegmann, P., Schmidt-Kraepelin, M., Eynden, S., Basten, D.: Benefits of augmented reality in educational environments-a systematic literature review. Benefits 3(6), 1542–1556 (2015) Diegmann, P., Schmidt-Kraepelin, M., Eynden, S., Basten, D.: Benefits of augmented reality in educational environments-a systematic literature review. Benefits 3(6), 1542–1556 (2015)
7.
go back to reference Alhumaidan, H.: Co-design of augmented reality textbook for children’s collaborative learning experience in primary schools. Doctoral dissertation, © Haifa Alhumaidan (2017) Alhumaidan, H.: Co-design of augmented reality textbook for children’s collaborative learning experience in primary schools. Doctoral dissertation, © Haifa Alhumaidan (2017)
8.
go back to reference Martín-Gutiérrez, J., Mora, C.E., Añorbe-Díaz, B., González-Marrero, A.: Virtual technologies trends in education. EURASIA J. Math. Sci. Technol. Educ. 13(2), 469–486 (2017)CrossRef Martín-Gutiérrez, J., Mora, C.E., Añorbe-Díaz, B., González-Marrero, A.: Virtual technologies trends in education. EURASIA J. Math. Sci. Technol. Educ. 13(2), 469–486 (2017)CrossRef
9.
go back to reference Chen, L., Yang, X., Wang, B., Shu, Y., He, H.: Research on augmented reality system for childhood education reading. In: 2018 12th IEEE International Conference on Anti-counterfeiting, Security, and Identification (ASID), pp. 236–239. IEEE (2018) Chen, L., Yang, X., Wang, B., Shu, Y., He, H.: Research on augmented reality system for childhood education reading. In: 2018 12th IEEE International Conference on Anti-counterfeiting, Security, and Identification (ASID), pp. 236–239. IEEE (2018)
10.
go back to reference Bacca, J., Baldiris, S., Fabregat, R., Graf, S.: Augmented reality trends in education: a systematic review of research and applications. Educ. Technol. Soc. 17(4), 133–149 (2014) Bacca, J., Baldiris, S., Fabregat, R., Graf, S.: Augmented reality trends in education: a systematic review of research and applications. Educ. Technol. Soc. 17(4), 133–149 (2014)
11.
go back to reference Bitter, G., Corral, A.: The pedagogical potential of augmented reality apps. J. Eng. Sci. Inven. 2319, 13–17 (2014) Bitter, G., Corral, A.: The pedagogical potential of augmented reality apps. J. Eng. Sci. Inven. 2319, 13–17 (2014)
12.
go back to reference Santos, M.E.C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., Kato, H.: Augmented reality learning experiences: survey of prototype design and evaluation. IEEE Trans. Learn. Technol. 7(1), 38–56 (2014)CrossRef Santos, M.E.C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., Kato, H.: Augmented reality learning experiences: survey of prototype design and evaluation. IEEE Trans. Learn. Technol. 7(1), 38–56 (2014)CrossRef
13.
go back to reference Hornecker, E., Dünser, A.: Supporting early literacy with augmented books-experiences with an exploratory study. In: GI Jahrestagung, no. 1, pp. 555–559 (2007) Hornecker, E., Dünser, A.: Supporting early literacy with augmented books-experiences with an exploratory study. In: GI Jahrestagung, no. 1, pp. 555–559 (2007)
14.
go back to reference Bhadra, A., et al.: ABC3D – using an augmented reality mobile game to enhance literacy in early childhood. In: IEEE International Conference on Pervasive Computing and Communication Workshops (PerCom Workshops), pp. 1–4 (2016) Bhadra, A., et al.: ABC3D – using an augmented reality mobile game to enhance literacy in early childhood. In: IEEE International Conference on Pervasive Computing and Communication Workshops (PerCom Workshops), pp. 1–4 (2016)
15.
go back to reference Alakärppä, I., Jaakkola, E., Väyrynen, J., Häkkilä, J.: Using nature elements in mobile AR for education with children. In: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, p. 41 (2017) Alakärppä, I., Jaakkola, E., Väyrynen, J., Häkkilä, J.: Using nature elements in mobile AR for education with children. In: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, p. 41 (2017)
16.
go back to reference Barkhaya, N.M.M., Halim, N.D.A., Yahaya, N.: The importance of augmented reality application for children’s development during preschool years. Adv. Sci. Lett. 24(11), 7935–7938 (2018)CrossRef Barkhaya, N.M.M., Halim, N.D.A., Yahaya, N.: The importance of augmented reality application for children’s development during preschool years. Adv. Sci. Lett. 24(11), 7935–7938 (2018)CrossRef
17.
go back to reference ChanLin, L.: Bridging children’s reading with an augmented reality story library. Libri 68(3), 219–229 (2018)CrossRef ChanLin, L.: Bridging children’s reading with an augmented reality story library. Libri 68(3), 219–229 (2018)CrossRef
18.
go back to reference Baloch, S., Qadeer, S., Memon, K.: Augmented reality, a tool to enhance conceptual understanding for engineering students. Int. J. Electr. Eng. Emerg. Technol. 01(01), 41–48 (2018) Baloch, S., Qadeer, S., Memon, K.: Augmented reality, a tool to enhance conceptual understanding for engineering students. Int. J. Electr. Eng. Emerg. Technol. 01(01), 41–48 (2018)
19.
go back to reference Huang, Y., Li, H., Fong, R.: Using augmented reality in early art education: a case study in Hong Kong kindergarten. Early Child Dev. Care 186(6), 879–894 (2016)CrossRef Huang, Y., Li, H., Fong, R.: Using augmented reality in early art education: a case study in Hong Kong kindergarten. Early Child Dev. Care 186(6), 879–894 (2016)CrossRef
21.
go back to reference Hwang, G.J., Wu, P.H., Chen, C.C., Tu, N.T.: Effects of an augmented reality-based educational game on students’ learning achievements and attitudes in real-world observations. Interact. Learn. Environ. 24(8), 1895–1906 (2016)CrossRef Hwang, G.J., Wu, P.H., Chen, C.C., Tu, N.T.: Effects of an augmented reality-based educational game on students’ learning achievements and attitudes in real-world observations. Interact. Learn. Environ. 24(8), 1895–1906 (2016)CrossRef
23.
go back to reference Ramos, M.J.H., Comendador, B.E.V.: ARTitser: a mobile augmented reality in classroom interactive learning tool on biological science for junior high school students. In: Proceedings of the 2019 5th International Conference on Education and Training Technologies, pp. 135–139. ACM (2019) Ramos, M.J.H., Comendador, B.E.V.: ARTitser: a mobile augmented reality in classroom interactive learning tool on biological science for junior high school students. In: Proceedings of the 2019 5th International Conference on Education and Training Technologies, pp. 135–139. ACM (2019)
25.
go back to reference Radu, I.: Augmented reality in education: a meta-review and cross-media analysis. Pers. Ubiquit. Comput. 18(6), 1533–1543 (2014)CrossRef Radu, I.: Augmented reality in education: a meta-review and cross-media analysis. Pers. Ubiquit. Comput. 18(6), 1533–1543 (2014)CrossRef
26.
go back to reference Mota, J.M., Ruiz-Rube, I., Dodero, J.M., Arnedillo-Sánchez, I.: Augmented reality mobile app development for all. Comput. Electr. Eng. 65, 250–260 (2018)CrossRef Mota, J.M., Ruiz-Rube, I., Dodero, J.M., Arnedillo-Sánchez, I.: Augmented reality mobile app development for all. Comput. Electr. Eng. 65, 250–260 (2018)CrossRef
28.
go back to reference Haugstvedt, A.C., Krogstie, J.: Mobile augmented reality for cultural heritage: a technology acceptance study. In: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 247–255. IEEE (2012) Haugstvedt, A.C., Krogstie, J.: Mobile augmented reality for cultural heritage: a technology acceptance study. In: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 247–255. IEEE (2012)
29.
go back to reference Ramos, F., Trilles, S., Torres-Sospedra, J., Perales, F.: New trends in using augmented reality apps for smart city contexts. ISPRS Int. J. Geo-Inf. 7(12), 478, 1–23 (2018)CrossRef Ramos, F., Trilles, S., Torres-Sospedra, J., Perales, F.: New trends in using augmented reality apps for smart city contexts. ISPRS Int. J. Geo-Inf. 7(12), 478, 1–23 (2018)CrossRef
30.
go back to reference Liao, T.: Augmented or admented reality? The influence of marketing on augmented reality technologies. Inf. Commun. Soc. 18(3), 310–326 (2015)CrossRef Liao, T.: Augmented or admented reality? The influence of marketing on augmented reality technologies. Inf. Commun. Soc. 18(3), 310–326 (2015)CrossRef
31.
go back to reference Santos, M.E.C., Taketomi, T., Sandor, C., Polvi, J., Yamamoto, G., Kato, H.: A usability scale for handheld augmented reality. In: Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, pp. 167–176 (2014) Santos, M.E.C., Taketomi, T., Sandor, C., Polvi, J., Yamamoto, G., Kato, H.: A usability scale for handheld augmented reality. In: Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, pp. 167–176 (2014)
32.
go back to reference Sánchez, A., Redondo, E., Fonseca, D.: Developing an augmented reality application in the framework of architecture degree. In: Proceedings of the 2012 ACM Workshop on User Experience in E-Learning and Augmented Technologies in Education, pp. 37–42 (2012) Sánchez, A., Redondo, E., Fonseca, D.: Developing an augmented reality application in the framework of architecture degree. In: Proceedings of the 2012 ACM Workshop on User Experience in E-Learning and Augmented Technologies in Education, pp. 37–42 (2012)
33.
go back to reference Santos, M.E.C., Taketomi, T., Yamamoto, G., Rodrigo, M.M.T., Sandor, C., Kato, H.: Augmented reality as multimedia: the case for situated vocabulary learning. Res. Pract. Technol. Enhanc. Learn. 11(1), 1–23 (2016)CrossRef Santos, M.E.C., Taketomi, T., Yamamoto, G., Rodrigo, M.M.T., Sandor, C., Kato, H.: Augmented reality as multimedia: the case for situated vocabulary learning. Res. Pract. Technol. Enhanc. Learn. 11(1), 1–23 (2016)CrossRef
34.
go back to reference Chenga, L.K., Selamatb, A., Putehc, F., Mohamedb, F.: A review of recent methodologies, technologies and usability in English language content delivery. Jurnal Teknologi 78(12–3), 1–11 (2016) Chenga, L.K., Selamatb, A., Putehc, F., Mohamedb, F.: A review of recent methodologies, technologies and usability in English language content delivery. Jurnal Teknologi 78(12–3), 1–11 (2016)
35.
go back to reference Huang, Z., Hui, P., Peylo, C., Chatzopoulos, D.: Mobile augmented reality survey: a bottom-up approach. arXiv preprint arXiv:1309.4413, pp. 112–126 (2013) Huang, Z., Hui, P., Peylo, C., Chatzopoulos, D.: Mobile augmented reality survey: a bottom-up approach. arXiv preprint arXiv:​1309.​4413, pp. 112–126 (2013)
36.
go back to reference Saraubon, K., Nilsook, P., Wannapiroon, P.: System design of mobile augmented book. Int. J. Interact. Mob. Technol. (iJIM) 10(1), 52–59 (2016)CrossRef Saraubon, K., Nilsook, P., Wannapiroon, P.: System design of mobile augmented book. Int. J. Interact. Mob. Technol. (iJIM) 10(1), 52–59 (2016)CrossRef
37.
go back to reference Bunma, D., Vongpradhip, S.: Using augmented reality to increase capacity in QR code. In: 2014 Fourth International Conference on Digital Information and Communication Technology and its Applications (DICTAP), pp. 440–443. IEEE (2014) Bunma, D., Vongpradhip, S.: Using augmented reality to increase capacity in QR code. In: 2014 Fourth International Conference on Digital Information and Communication Technology and its Applications (DICTAP), pp. 440–443. IEEE (2014)
38.
go back to reference Alcantara, M.F., Hounsell, M.S., Silva, A.G.: Alternative position, orientation and data recognition algorithms for augmented reality markers. In: International Conference Applied Computing, Rio de Janeiro [sn] (2011) Alcantara, M.F., Hounsell, M.S., Silva, A.G.: Alternative position, orientation and data recognition algorithms for augmented reality markers. In: International Conference Applied Computing, Rio de Janeiro [sn] (2011)
39.
go back to reference De Sá, M., Churchill, E.: Mobile augmented reality: exploring design and prototyping techniques. In: Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 221–230. ACM (2012) De Sá, M., Churchill, E.: Mobile augmented reality: exploring design and prototyping techniques. In: Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 221–230. ACM (2012)
40.
go back to reference Herpich, F., Guarese, R.L.M., Tarouco, L.M.R.: A comparative analysis of augmented reality frameworks aimed at the development of educational applications. Creat. Educ. 8(09), 1433–1451 (2017)CrossRef Herpich, F., Guarese, R.L.M., Tarouco, L.M.R.: A comparative analysis of augmented reality frameworks aimed at the development of educational applications. Creat. Educ. 8(09), 1433–1451 (2017)CrossRef
41.
go back to reference Jetter, J., Eimecke, J., Rese, A.: Augmented reality tools for industrial applications: what are potential key performance indicators and who benefits? Comput. Hum. Behav. 87, 18–33 (2018)CrossRef Jetter, J., Eimecke, J., Rese, A.: Augmented reality tools for industrial applications: what are potential key performance indicators and who benefits? Comput. Hum. Behav. 87, 18–33 (2018)CrossRef
42.
go back to reference Mekni, M., Lemieux, A.: Augmented reality: applications, challenges and future trends. In: Proceedings of the 13th International Conference on Applied Computer and Applied Computational Science (ACACOS 2014), pp. 205–214. WSEAS (2014) Mekni, M., Lemieux, A.: Augmented reality: applications, challenges and future trends. In: Proceedings of the 13th International Conference on Applied Computer and Applied Computational Science (ACACOS 2014), pp. 205–214. WSEAS (2014)
43.
go back to reference Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. 77(12), 1321–1329 (1994) Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. 77(12), 1321–1329 (1994)
44.
go back to reference Milgram, P., Colquhoun, H.: A taxonomy of real and virtual world display integration. In: Mixed Reality: Merging Real and Virtual Worlds, vol. 1, pp. 1–26 (1999)CrossRef Milgram, P., Colquhoun, H.: A taxonomy of real and virtual world display integration. In: Mixed Reality: Merging Real and Virtual Worlds, vol. 1, pp. 1–26 (1999)CrossRef
45.
go back to reference Ablyaev, M., Abliakimova, A., Seidametova, Z.: Design of mobile augmented reality system for early literacy. In: Ermolayev, V., Mallet, F., Yakovyna, V., Mayr, H.C., Spivakovsky, A. (eds.) ICT in Education, Research, and Industrial Applications. Proceedings of the 15th International Conference, ICTERI 2019, Volume I: Main Conference, CEUR Workshop Proceedings (CEUR-WS.org), Kherson, Ukraine, 12–15 June 2019, vol. 2387, pp. 274–285. CEUR-WS.org (2019). http://ceur-ws.org/Vol-2387/20190274.pdf. Accessed 22 Sept 2019 Ablyaev, M., Abliakimova, A., Seidametova, Z.: Design of mobile augmented reality system for early literacy. In: Ermolayev, V., Mallet, F., Yakovyna, V., Mayr, H.C., Spivakovsky, A. (eds.) ICT in Education, Research, and Industrial Applications. Proceedings of the 15th International Conference, ICTERI 2019, Volume I: Main Conference, CEUR Workshop Proceedings (CEUR-WS.org), Kherson, Ukraine, 12–15 June 2019, vol. 2387, pp. 274–285. CEUR-WS.org (2019). http://​ceur-ws.​org/​Vol-2387/​20190274.​pdf. Accessed 22 Sept 2019
58.
go back to reference Amin, D., Govilkar, S.: Comparative study of augmented reality SDKs. Int. J. Comput. Sci. Appl. 5(1), 11–26 (2015) Amin, D., Govilkar, S.: Comparative study of augmented reality SDKs. Int. J. Comput. Sci. Appl. 5(1), 11–26 (2015)
59.
go back to reference Wang, J.T., Shyi, C.N., Hou, T.W., Fong, C.P.: Design and implementation of augmented reality system collaborating with QR code. In: 2010 International Computer Symposium (ICS), pp. 414–418. IEEE, December 2010 Wang, J.T., Shyi, C.N., Hou, T.W., Fong, C.P.: Design and implementation of augmented reality system collaborating with QR code. In: 2010 International Computer Symposium (ICS), pp. 414–418. IEEE, December 2010
60.
go back to reference Alcantara, M.D., Hounsell, M.S., Silva, A.G.: Alternative position, orientation and data recognition algorithms for augmented reality markers. In: International Conference Applied Computing, Rio de Janeiro [sn] (2011). https://bit.ly/2DugAli Alcantara, M.D., Hounsell, M.S., Silva, A.G.: Alternative position, orientation and data recognition algorithms for augmented reality markers. In: International Conference Applied Computing, Rio de Janeiro [sn] (2011). https://​bit.​ly/​2DugAli
63.
go back to reference Seidametova, Z.: Design and development of MOOCs. In: Proceedings of the 14th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer, CEUR Workshop Proceedings (CEUR-WS.org), vol. 2104, issue 2, pp. 462–471 (2018) Seidametova, Z.: Design and development of MOOCs. In: Proceedings of the 14th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer, CEUR Workshop Proceedings (CEUR-WS.org), vol. 2104, issue 2, pp. 462–471 (2018)
Metadata
Title
Developing a Mobile Augmented Reality Application for Enhancing Early Literacy Skills
Authors
Marlen Ablyaev
Afife Abliakimova
Zarema Seidametova
Copyright Year
2020
DOI
https://doi.org/10.1007/978-3-030-39459-2_8

Premium Partner