Introduction
Related work
Relationship between VR and education
Comparison of VR and 3D games in education
Related EVRGs reviews
Review | Year of publication | Focus | Number of studies | Year range of reviewed studies |
---|---|---|---|---|
Immersive VR serious games for evacuation training and research: A systematic literature review | 2018 | VR Serious Games for Evacuation Training | 15 | 2007–2017 |
A Literature Review on Immersive VR in Education: State of the Art and Perspectives | 2015 | Advantages of using VR in education | 93 | 2013–2014 |
Computer Technology for Serious Games in Education: A Literature Review | 2017 | Serious Games in General with a focus on VR | 6 (counting only VR serious games) | 2006–2016 |
Using VR in Education | 2017 | Reviewed VR headsets | 2 | 2012–2017 |
Methodology
Phase 1. Planning the review
Phase 1.1 Rationale of the review
Phase 1.2. Specifying the research question
Phase 1.3. Developing a review protocol
Database (sources) | Search strategy |
---|---|
ACM Digital Library | Title |
Google Scholar | Alternative search |
IEEE Xplore | Title |
ScienceDirect | Alternative search |
Phase 2. Conducting the review
Phase 2.1. Search strategy
Phase 2.2. Study selection criteria
Criteria | Specifics |
---|---|
Publication date | 2012–2018 |
Type | Journal articles and conference proceedings |
Language of publication | English |
Education usage | Uses VR for education |
Implementation of functionality | Present implemented artefact, not just design |
Implementation of Mode | Single, Multiplayer |
Implementation of Genre | Adventure, Gameplay |
Database (sources) | Items | Excluded | Included |
---|---|---|---|
IEEE Xplore | 40 | 26 | 14 |
ACM Digital Library | 61 | 54 | 7 |
Google Scholar | 41 | 33 | 8 |
ScienceDirect | 20 | 18 | 2 |
Phase 2.3. Data extraction and analysis
Results
Overview of the VR serious games
ID | Author’s Name & Year | Country | Description |
---|---|---|---|
1 | Tabak et al. (2017) | Netherlands | The authors presented a VR game to improve the training of chronic pain both in the clinical and home settings. |
2 | Szczurowski and Smith (2018) | Ireland | A VR serious game to teach children about road safety. |
3 | Roberto et al. (2017) | Italy | A cultural heritage serious game developed to illustrate the feasibility of a framework called FRACH. |
4 | Amal, Hend, and Hana (2018) | South Africa | An immersive game distracting the patients from pain while performing Lower Back Problem exercises. |
5 | Bernardes, Barros, Simoes, and Castelo-Brancon (2015) | Spain | A VR game to teach patients with autism how to use public transportation. |
6 | Byl, Süncksen, and Teistler (2018) | Germany | A serious game to teach medical students how to handle ultrasound probes and to understand spatial relationships in medical ultra sounding images. |
7 | Mihajlovic, Popovic, and Brkic (2018) | Hungary | A game that motivates users to perform neck exercises through immersion in VR. |
8 | Calvi et al. (2017) | Italy | The game was developed to simulate a diving experience in a virtual environment for non-divers with the purpose to create awareness in players about a conscious sustainable behavior underwater. |
9 | Gyutae, Hojun, Sangho, Jaekwang, and Shiho (2016) | South Korea | The study proposes a self-training VR serious game for fire evacuation drills with concurrent tele-collaboration among avatars controlled by and synchronized with multiple users in remote places. |
10 | Chittaro and Buttussi (2015) | Italy | This study proposed a head-mounted device-based immersive game for educating passengers about aviation safety that allows players to experience a serious aircraft emergency to survive it. |
11 | Zielke (2017) | United States of America | The study explored whether VR and AR technologies can provide a more natural interface, increase presence and facilitate the practice of empathy as compared to current medical education forms of simulation. |
12 | Dinis, Guimarães, Carvalho, and Martins (2017) | Portugal | VR interface provides tools for students to interact with virtual building models while editing geometry and properties. |
13 | Süncksen et al. (2018) | Germany | In the VR environment, the user generates specific radiographs of virtual patients whereby points are awarded for image accuracy within the specified time frame and radiation exposure. |
14 | Zikky, Fathoni, and Firdaus (2018) | Indonesia | Uses client/server architecture and brings teachers and students together into a virtual space, a specific planet. |
15 | (Visoottiviseth, Phungphat, Puttawong, Chantaraumporn, & Haga, 2018) | Thailand | A VR game on Android for education. It is an alternative learning material for learners to gain knowledge about network security effectively. |
16 | Sárkány (2016) | Germany | A partly implemented serious game that uses hand gestures and eye gaze in a VR environment to help patients with dementia. |
17 | (Pirker, Lesjak, & Guetl, 2017) | Austria | Maroon VR provides several Lab stations for understanding Electromagnetism in Physics. |
18 | (Trombetta et al., 2017) | Great Britain | A serious game for post-stroke patients. It engages patients using VR to complete their rehabilitation program. |
19 | Knote, Edenhofer, and Mammen (2016) | United States of America | This study presents an interactive simulation game to understand the mutual interferences of competitive (ant) species by experiencing their behavior in a novel way. |
20 | Lovreglio, Gonzalez, Feng, and Sacks (2018) | New Zealand | A serious game that teaches the basics of evacuation training in the case of earthquakes in hospitals. |
21 | Vourvopoulos, Faria, Ponnam, and Badia (2014) | United States of America | This paper presents the design, implementation, and validation of RehabCity, an online game designed for the rehabilitation of cognitive deficits through a gamified approach on activities of daily living. |
22 | Bryan, Campbell, and Mangina (2018) | Ireland | A VR game that allows students to learn about various locations in the world using Google Street View. |
23 | Shahab (2017) | Ireland | This paper presents a novel VR setup with the ability to teach music to children with autism as well as to perform an automatic assessment of their behaviors. This setup contains Social Virtual Reality Robots (V2Rs) and virtual musical instruments (i.e. xylophone and drum). |
24 | Likitweerawong and Palee (2018) | Thailand | A serious game that simulates a car environment and allows participants to test their driving skills. |
25 | Chin, Kamsani, Zhong, Cui, and Yang (2018) | China | A VR game that allows training on Remotely Operated Vehicles. |
26 | Moldoveanu (2017) | Romania | The paper proposes a training strategy for a sensory substitution device to improve the ability of visually impaired people to be autonomous thus, to increase the quality of their lives. |
27 | Chiu (2017) | Taiwan | In this study, a VR game was developed for elementary school students to learn about Taiwan’s aboriginal tribe’s native languages. |
28 | Hafsia, Monacelli, and Martin (2018) | France | A VR game to teach construction workers about safety in the work environment. |
29 | Diez, Andoni, Aitor, and Oyarzun (2016) | Spain | The research presents an interactive application for training experts on the prevention of occupational hazards such as fire safety in buildings. |
30 | Puttawong et al. (2017) | Japan | The paper explores the use of VR technology to develop a fantasy RPG called VRFiWall that teaches computer security. |
31 | Alrehaili (2018) | Canada | This research project discusses the design, development and evaluation of a RPG that teaches children about the lives of bees. |
Technological characteristics
ID | Author’s Name & Year | Platform | VR Headset | Interaction |
---|---|---|---|---|
1 | Tabak et al. (2017) | PC | Not specified | Gaze |
2 | Szczurowski and Smith (2018) | PC | Oculus Rift | Head movement, gaze |
3 | Roberto et al. (2017) | PC | Oculus Rift | Head movement |
4 | Alazba, Al-Khalifa, and AlSobayel (2018) | Mobile | Cardboard | Physical movements |
5 | Bernardes et al. (2015) | PC | Oculus Rift | – |
6 | Byl et al. (2018) | PC | HTC Vive | Controllers |
7 | Mihajlovic et al. (2018) | PC | Oculus Rift | Head movement |
8 | Calvi et al. (2017) | PC | HTC Vive | Controllers |
9 | Gyutae et al. (2016) | PC | Not Specified | Wearable sensors, body movements |
10 | Chittaro and Buttussi (2015) | PC | Oculus Rift | Head movement, Kinect |
11 | Zielke (2017) | PC | Oculus Rift | Natural user interface (NUI) |
12 | Dinis et al. (2017) | PC | Not Specified | Game controller, NUI |
13 | Süncksen et al. (2018) | PC | HTC Vive | Controllers |
14 | Zikky et al. (2018) | PC | Oculus Rift | Leap motion |
15 | (Visoottiviseth et al., 2018) | Mobile | Not specified | Gaze |
16 | Sárkány (2016) | PC | Oculus Rift | Leap motion, gaze |
17 | (Pirker et al., 2017) | PC | HTC Vive | Teleporting and keypad controller |
18 | (Trombetta et al., 2017) | PC | Oculus Rift | Kinect |
19 | Knote et al. (2016) | PC | Oculus Rift | Gaze |
20 | Lovreglio et al. (2018) | PC | HTC Vive | Controllers, vibrating seats |
21 | Vourvopoulos et al. (2014) | PC | Webcam | Gaze |
22 | Bryan et al. (2018) | PC | HTC Vive | Controllers |
23 | (Shahab, 2017) | PC | Oculus | Head movement |
24 | Likitweerawong and Palee (2018) | PC | Oculus Rift | Steering wheel joystick |
25 | Chin et al. (2018) | PC | Not specified | Joystick, keyboard |
26 | Moldoveanu (2017) | – | Not Specified | Players body orientation |
27 | Chiu (2017) | Mobile | Cardboard | Gaze |
28 | Hafsia et al. (2018) | PC | HTC Vive | Controllers |
29 | Diez et al. (2016) | PC | Oculus Rift | Controller - gesture movement |
30 | VRFiWall (2017) | Mobile | VR Headsets | Cardboard, gestures, pointing |
31 | Alrehaili (2018) | PC | Oculus Rift | Head movement, PC keyboard |
Pedagogical characteristics
ID | Author’s Name & Year | Subject | Learner | Setting | Research Method | Evaluation |
---|---|---|---|---|---|---|
1 | Tabak et al. (2017) | Healthcare | Adults | Informal | Qualitative | Think-aloud protocol & interview |
2 | Szczurowski and Smith (2018) | Road Safety | Children | Informal | Qualitative | Usability test |
3 | Roberto et al. (2017) | Cultural heritage | students, teachers, and employers | Formal | Mixed method | Survey |
4 | Alazba et al. (2018) | Exercise game | People with non-specific chronic low back pain | Informal | – | – |
5 | Bernardes et al. (2015) | Road Safety | ASD patients | Informal | Quantitative | Interface evaluation |
6 | Byl et al. (2018) | Medical | Medical students | Formal | Mixed Methods | Think-aloud protocol & observation |
7 | Mihajlovic et al. (2018) | Healthcare | Patients with neck pain | Informal | Quantitative | User study |
8 | Calvi et al. (2017) | Marine Education | Students & employed | Informal | Presence questionnaire | Questionnaire |
9 | Gyutae et al. (2016) | Fire evacuation drill | Students & employed | Informal | Quantitative | User experience survey |
10 | Chittaro and Buttussi (2015) | Safety | Students & employed | Informal | Knowledge test | Between-groups study |
11 | Zielke (2017) | Medical Training | Medical students | Formal | – | No |
12 | Dinis et al. (2017) | Civil Engineering | Pre-university students | Formal | Qualitative | Case studies & experience survey |
13 | Süncksen et al. (2018) | Medical Training | Not specified | Formal | Mixed Methods | Usability survey |
14 | Zikky et al. (2018) | Astronomy | Students | Formal | – | Questionnaire |
15 | (Visoottiviseth et al., 2018) | Computer Networks | University Students | Informal | Qualitative | User interface survey |
16 | Sárkány (2016) | Healthcare | Dementia Patients | Informal | Quantitative | |
17 | (Pirker et al., 2017) | Physics | Students & employed | Formal | Mixed Methods | Questionnaire & interview |
18 | (Trombetta et al., 2017) | Healthcare- Rehabilitation | Post-stroke patients | Informal | Quantitative | Questionnaire |
19 | Knote et al. (2016) | Biology | Not specified | Informal | Not defined | Preliminary evaluation |
20 | Lovreglio et al. (2018) | Evacuation Training | General Public | Informal | Qualitative | Questionnaire |
21 | Vourvopoulos et al. (2014) | Healthcare | patients with brain lesion | Informal | Mixed Methods | Experiment and questionnaire |
22 | Bryan et al. (2018) | Geography | Educators and students | Formal | Quantitative | Questionnaire |
23 | (Shahab, 2017) | Healthcare | Children with Autism | Informal | Quantitative | Questionnaire |
24 | Likitweerawong and Palee (2018) | Road Safety | Adults | Informal | Quantitative | User experience |
25 | Chin et al. (2018) | Pilot training | Adults | Informal | Quantitative | Simulation |
26 | Moldoveanu (2017) | Healthcare | visually impaired | Informal | Not explicit | Preliminary testing |
27 | Chiu (2017) | Language Learning | Elementary school learners | Informal | Quantitative | Pre-post test |
28 | Hafsia et al. (2018) | Training application | Construction workers | Informal | Qualitative | User opinion |
29 | Diez et al. (2016) | Fire safety training | Not specified | Informal | Testing scenario | Preliminary test |
30 | Puttawong et al. (2017) | Computer Security | University Students | Formal | – | No |
31 | Alrehaili (2018) | Biology | Children | Informal | Quantitative | Knowledge test and feedback questionnaire |
Gaming characteristics of EVRGs
ID | Author’s Name & Year | Player Role | Theme | Mode | Gameplay & Goal |
---|---|---|---|---|---|
1 | Tabak et al. (2017) | Cook | Home environment | Single player | Simulation game |
2 | Szczurowski and Smith (2018) | Pedestrian | Street, roads | Single player | Manage, RPG |
3 | Roberto et al. (2017) | Archeologist | Archaeological site | Multiplayers | Serious game, storytelling, and puzzles |
4 | Alazba et al. (2018) | Goldfish | Sea/underwater | Single player | Simulation (exercise game) |
5 | Bernardes et al. (2015) | Human/generic | City environment | Single player | Simulation |
6 | Byl et al. (2018) | Medical Worker | Hospital | Single player | Select, simulation |
7 | Mihajlovic et al. (2018) | Human/Generic | Sky | Single player | User tracks moving objects in sky |
8 | Calvi et al. (2017) | Driver of a diving machine | Sea/underwater | Single user | VR dive simulation |
9 | Gyutae et al. (2016) | Human/generic | Building on fire | Single player | Self-training VR for fire evacuation |
10 | Chittaro and Buttussi (2015) | Passenger | Plane environment | Single player | VR Simulation |
11 | Zielke (2017) | Medical Worker | Hospital | Single player | Simulation |
12 | Dinis et al. (2017) | Civil Engineer | Building internal and external | Single player | Simulation |
13 | Süncksen et al. (2018) | Medical Worker | Operating room | Single Player | Select, Simulation |
14 | Zikky et al. (2018) | Student | Space/planets/stars | Multiplayer | Select, Simulation |
15 | (Visoottiviseth et al., 2018) | Human generic | Forest, city | Single | Educational |
16 | Sárkány (2016) | Human/Generic | Food table | Single Player | Build, select, RPG |
17 | (Pirker et al., 2017) | Physicist | Physics lab | Multiplayer | Simulation |
18 | (Trombetta et al., 2017) | Person doing physical exercise | Beach | Single Player | Exergame |
19 | Knote et al. (2016) | Biologist | Nature | Single player | Simulation |
20 | Lovreglio et al. (2018) | Visitor or worker in hospital | Hospital | Single Player | Simulation, manage, select, avoid |
21 | Vourvopoulos et al. (2014) | Human/Generic | City environment | Single player | Serious game |
22 | Bryan et al. (2018) | Explorer | Various real-world locations | Single player | Real-world environment |
23 | Shahab (2017) | Robot | Room with musical instruments | Single player | Play musical instruments |
24 | Likitweerawong and Palee (2018) | Driver | Inside of a car | Single Player | Move, Simulation |
25 | Chin et al. (2018) | Driver | Nature | Single Player | Move, Simulation |
26 | Moldoveanu (2017) | Human/generic | Street/home | Single player | Simulation |
27 | Chiu (2017) | Customer | Restaurant | Single player | Educational |
28 | Hafsia et al. (2018) | Construction Worker | Construction site | Single Player | Build, avoid, Simulation |
29 | Diez et al. (2016) | Fireman | Building on fire | Multiplayer | Training fire wardens |
30 | Puttawong et al. (2017) | Human/Generic | Forest/nature | Single player | Educational |
31 | Alrehaili (2018) | Bee | Nature/hive | Single Player | Manage, build, select, avoid, RPG |