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2016 | OriginalPaper | Chapter

3. Gamification zur Motivation von Technologienutzern

Authors : Silvia Schacht, Anton Reindl, Stefan Morana, Alexander Mädche

Published in: Projektwissen spielend einfach managen mit der ProjectWorld

Publisher: Springer Fachmedien Wiesbaden

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Zusammenfassung

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Metadata
Title
Gamification zur Motivation von Technologienutzern
Authors
Silvia Schacht
Anton Reindl
Stefan Morana
Alexander Mädche
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-658-14854-6_3

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