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2017 | OriginalPaper | Chapter

3. Gamifizierung mit BPMN

Authors : Benedikt Morschheuser, Christian Hrach, Rainer Alt, Christoph Lefanczyk

Published in: Gamification und Serious Games

Publisher: Springer Fachmedien Wiesbaden

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Zusammenfassung

Der Einsatz von Gamification zur Förderung der Motivation bei der Nutzung von Informationstechnologie gewinnt in den letzten Jahren stark an Bedeutung in Wissenschaft und Praxis. Die Planung und Integration von Gamification-Elementen in bestehende Geschäftsprozesse stellt hierbei eine große Herausforderung dar. Bisher existieren nur sehr wenige konkrete Notationen und Sprachen zur Dokumentation und Kommunikation von Gamification-Ansätzen. Dieser Beitrag stellt eine BPMN-Notationserweiterung und Prozessmuster für Gamification vor, die auf einer Analyse mehrerer Gamification-Beispiele beruhen. Die Anwendung des Ansatzes in der Praxis sowie die Evaluation durch eine Expertenbefragung zeigen auf, dass das Ergebnis ein Hilfsmittel zur Planung, Kommunikation und Dokumentation von Gamification-Vorhaben darstellt.

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Footnotes
2
Vergleichbar den hier vorgestellten, jedoch in einer Vorgängerversion.
 
3
Die entwickelten Aktivitätstypen waren selbst nicht in http://​www.​bpmn.​io/​ integriert. Die Teilnehmer konnten jedoch durch Annotation auf die Aktivitätstypen verweisen z. B. „Points“.
 
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Metadata
Title
Gamifizierung mit BPMN
Authors
Benedikt Morschheuser
Christian Hrach
Rainer Alt
Christoph Lefanczyk
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-658-16742-4_3

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