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2022 | OriginalPaper | Chapter

9. Gendersensible Gestaltung eines Computational-Thinking-Kurses mithilfe des PECC-Modells

Author : Bernadette Spieler

Published in: Kompetenzmodelle für den Digitalen Wandel

Publisher: Springer Berlin Heidelberg

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Zusammenfassung

Während Themen der Informatik meist geschlechtsneutral sind, prägen Stereotypen sowie soziale und kulturelle Wahrnehmungen das Bild der Informatik. Zum einen können die Lehrenden selbst implizite oder explizite geschlechtsspezifische Vorurteile haben und zum anderen prägen etablierte Trends der männlich zentrierten Repräsentation und Geschlechterungleichheit in Bild und Sprache die Informatik. Dies führt zu der Frage, ob eine geschlechterdifferenzierte Sichtweise in der Informatik sinnvoll und notwendig ist. In diesem Beitrag stellt die Autorin das Playing-Engagement-Creativity-and-Creation-(PECC-)Modell vor, welches mit einem Fokus auf Gendersensibilität Kinder und Jugendliche in der Sekundarstufe 1 im Erwerb von Computational Thinking (CT) Skills unterstützen soll. Dafür wurde ein Programmierkurs basierend auf PECC im April 2020 mit 24 Kindern und Jugendlichen zwischen 10–15 Jahren aus Hildesheim online durchgeführt. Auf der einen Seite werden der Aufbau und Ablauf des „Coding4All“-Kurses und die Ergebnisse bezüglich geschlechtersensibler Bedürfnisse beschrieben. Auf der anderen Seite werden auch Herausforderungen dargestellt, wie Kinder und Jugendliche auch online gleichermaßen motiviert werden können.

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Metadata
Title
Gendersensible Gestaltung eines Computational-Thinking-Kurses mithilfe des PECC-Modells
Author
Bernadette Spieler
Copyright Year
2022
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-662-63673-2_9