2022 | OriginalPaper | Chapter
16. Serious Games for Health – eine Übersicht und Anwendungsbeispiele
Author : Jörn Stintzing
Published in: Digitale Lernwelten – Serious Games und Gamification
Publisher: Springer Fachmedien Wiesbaden
Activate our intelligent search to find suitable subject content or patents.
Select sections of text to find matching patents with Artificial Intelligence. powered by
Select sections of text to find additional relevant content using AI-assisted search. powered by