2022 | OriginalPaper | Chapter
15. Potenziale von Videospielen (Serious Games) für gesundheitliche und psychotherapeutische Maßnahmen
Authors : Manuel Ninaus, Tobias Greitemeyer, Elisabeth M. Weiss
Published in: Digitale Lernwelten – Serious Games und Gamification
Publisher: Springer Fachmedien Wiesbaden
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