Issue 2/2022
Content (6 Articles)
Editorial
Shift from game-as-a-product to game-as-a-service research trends
Ulf Wilhelmsson, Wei Wang, Ran Zhang, Marcus Toftedahl
Original Research Paper
A deep reinforcement learning-based approach for pricing in the competing auction-based cloud market
Bing Shi, Lianzhen Huang, Rongjian Shi
Original Research
Community-based service ecosystem evolution analysis
Mingyi Liu, Zhiying Tu, Hanchuan Xu, Xiaofei Xu, Zhongjie Wang
Special Issue Paper
Speaker extraction network with attention mechanism for speech dialogue system
Yun Hao, Jiaju Wu, Xiangkang Huang, Zijia Zhang, Fei Liu, Qingyao Wu
Original Research
A knowledge extraction framework for domain-specific application with simplified pre-trained language model and attention-based feature extractor
Jian Zhang, Bo Qin, Yufei Zhang, Junhua Zhou, Hongwei Wang
Original Research Paper
CAM-based non-local attention network for weakly supervised fire detection
Wenjun Wang, Lvlong Lai, Jian Chen, Qingyao Wu