Skip to main content
Top
Published in: Journal of Science Education and Technology 4/2020

15-05-2020

STEAM Designed and Enacted: Understanding the Process of Design and Implementation of STEAM Curriculum in an Elementary School

Authors: Cassie F. Quigley, Dani Herro, Elizabeth King, Holly Plank

Published in: Journal of Science Education and Technology | Issue 4/2020

Log in

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Educators are now moving classroom instructional objectives away from what content do we need to know towards how can we support learners in the process of inquiry. Consequently, an increasing number of schools have revamped their curricula to support students. One such example of modified curricula is the rising trend of STEAM Education. However, limited research exists on STEAM teaching practices. The purpose of this study is to understand the ways in which elementary teachers can both design and enact STEAM teaching practices in order to define specific curricular supports for STEAM education. Our key findings were (1) teachers who designed relevant problems provided instructional pathways aligned to the STEAM conceptual model and (2) teacher facilitation promoted both inquiry and authentic tasks—two strategies often difficult for teachers. This research demonstrates the importance of teachers designing STEAM curriculum using problem-based units in ways that promote student inquiry. The data demonstrates this as critical to enact discipline integration, teacher facilitation, and authentic tasks.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Appendix
Available only for authorised users
Literature
go back to reference Brush, T., & Saye, J. (2008). The effects of multimedia-supported problem-based inquiry on student engagement, empathy, and assumptions about history. Interdisciplinary Journal of Problem-Based Learning, 2(1), 21–56.CrossRef Brush, T., & Saye, J. (2008). The effects of multimedia-supported problem-based inquiry on student engagement, empathy, and assumptions about history. Interdisciplinary Journal of Problem-Based Learning, 2(1), 21–56.CrossRef
go back to reference Cohen, J. (2017). Maker principles and technologies in teacher education: A national survey. J Technol Teach Educ, 25(1), 5–30. Cohen, J. (2017). Maker principles and technologies in teacher education: A national survey. J Technol Teach Educ, 25(1), 5–30.
go back to reference Cross, N. (2001). Designerly ways of knowing: Design discipline versus design science. Des Issues, 17(3), 49–55.CrossRef Cross, N. (2001). Designerly ways of knowing: Design discipline versus design science. Des Issues, 17(3), 49–55.CrossRef
go back to reference Eisner, E. W. (2002). The educational imagination. Upper Saddle River: Prentice Hall. Eisner, E. W. (2002). The educational imagination. Upper Saddle River: Prentice Hall.
go back to reference Guyotte, K. W., Sochacka, N. W., Costantino, T. E., Kellam, N. N., & Walther, J. (2015). Collaborative creativity in STEAM: Narratives of art education students’ experiences in transdisciplinary spaces. International Journal of Education & the Arts, 16(15). Retrieved from http://www.ijea.org/v16n15/. Guyotte, K. W., Sochacka, N. W., Costantino, T. E., Kellam, N. N., & Walther, J. (2015). Collaborative creativity in STEAM: Narratives of art education students’ experiences in transdisciplinary spaces. International Journal of Education & the Arts, 16(15). Retrieved from http://​www.​ijea.​org/​v16n15/​.
go back to reference Halverson, R. (2005). What can K-12 school leaders learn from video games and gaming? Innovate: Journal of Online Education, 1(6), 3. Halverson, R. (2005). What can K-12 school leaders learn from video games and gaming? Innovate: Journal of Online Education, 1(6), 3.
go back to reference Henriksen, D., Mishra, P., & Fisser, P. (2016). Infusing creativity and technology in 21st century education: A systemic view for change. Educational Technology & Society, 19(3), 27–37. Henriksen, D., Mishra, P., & Fisser, P. (2016). Infusing creativity and technology in 21st century education: A systemic view for change. Educational Technology & Society, 19(3), 27–37.
go back to reference Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn? Educ Psychol Rev, 16(3), 235–266.CrossRef Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn? Educ Psychol Rev, 16(3), 235–266.CrossRef
go back to reference Ito, M., Gutiérrez, K., Livingstone, S., Penuel, B., Rhodes, J., Salen, K., Schor, J., Sefton-Green, J. and Watkins, S.C. (2013) Connected learning: An agenda for research and design. Digital Media and Learning Research Hub, Irvine, CA. Ito, M., Gutiérrez, K., Livingstone, S., Penuel, B., Rhodes, J., Salen, K., Schor, J., Sefton-Green, J. and Watkins, S.C. (2013) Connected learning: An agenda for research and design. Digital Media and Learning Research Hub, Irvine, CA.
go back to reference Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2014). NMC Horizon Report: 2014 K-12 Edition. Austin, Texas: The New Media Consortium. Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2014). NMC Horizon Report: 2014 K-12 Edition. Austin, Texas: The New Media Consortium.
go back to reference Kaufman, D., Moss, D. M., & Osborn, T. A. (Eds.). (2003). Beyond the boundaries: A transdisciplinary approach to learning and teaching. Westport: Greenwood Publishing Group. Kaufman, D., Moss, D. M., & Osborn, T. A. (Eds.). (2003). Beyond the boundaries: A transdisciplinary approach to learning and teaching. Westport: Greenwood Publishing Group.
go back to reference Kim, D., & Bolger, M. (2017). Analysis of Korean elementary pre-service teachers’ changing attitudes about integrated STEAM pedagogy through developing lesson plans. Int J Sci Math Educ, 15(4), 587–605.CrossRef Kim, D., & Bolger, M. (2017). Analysis of Korean elementary pre-service teachers’ changing attitudes about integrated STEAM pedagogy through developing lesson plans. Int J Sci Math Educ, 15(4), 587–605.CrossRef
go back to reference Ko, Y., An, J., & Park, N. (2012). Development of computer, math, art convergence education lesson plans based on smart grid technology. In Computer applications for security, control and system engineering (pp. 109–114). Springer, Berlin, Heidelberg. Ko, Y., An, J., & Park, N. (2012). Development of computer, math, art convergence education lesson plans based on smart grid technology. In Computer applications for security, control and system engineering (pp. 109–114). Springer, Berlin, Heidelberg.
go back to reference Köppen, E., & Meinel, C. (2015). Empathy via design thinking: Creation of sense and knowledge. In Design thinking research (pp. 15–28). Springer, Cham. Köppen, E., & Meinel, C. (2015). Empathy via design thinking: Creation of sense and knowledge. In Design thinking research (pp. 15–28). Springer, Cham.
go back to reference Meeth, L. R. (1978). Interdisciplinary studies: A matter of definition. Change, 10(7), 10.CrossRef Meeth, L. R. (1978). Interdisciplinary studies: A matter of definition. Change, 10(7), 10.CrossRef
go back to reference Mishra, P., & Kereluik, K. (2011). What 21st century learning? A review and a synthesis. In Society for Information Technology & Teacher Education International Conference (pp. 3301-3312). Association for the Advancement of computing in education (AACE). Mishra, P., & Kereluik, K. (2011). What 21st century learning? A review and a synthesis. In Society for Information Technology & Teacher Education International Conference (pp. 3301-3312). Association for the Advancement of computing in education (AACE).
go back to reference Nathan, M. J., Phelps, L. A., & Atwood, A. K. (2011). STEM integration in a precollege course in digital electronics: Analysis of the enacted curriculum. Proceedings of the American Society of Engineering Education. Nathan, M. J., Phelps, L. A., & Atwood, A. K. (2011). STEM integration in a precollege course in digital electronics: Analysis of the enacted curriculum. Proceedings of the American Society of Engineering Education.
go back to reference National Research Council. (1996). National science education standards. Washington, D.C.: National Academies Press. National Research Council. (1996). National science education standards. Washington, D.C.: National Academies Press.
go back to reference National Research Council. (2000). How people learn: Brain, mind, experience, and school. Washington, D.C.: National Academy Press. Washington, D.C. National Research Council. (2000). How people learn: Brain, mind, experience, and school. Washington, D.C.: National Academy Press. Washington, D.C.
go back to reference NGSS Lead States. (2013). Next generation science standards: for states, by states. Washington, DC: The National Academies Press. NGSS Lead States. (2013). Next generation science standards: for states, by states. Washington, DC: The National Academies Press.
go back to reference Noguera, P., Darling-Hammond, L., & Friedlaender, D. (2015). Equal opportunity for deeper learning. Deeper learning research series Jobs for the Future 1–30. Noguera, P., Darling-Hammond, L., & Friedlaender, D. (2015). Equal opportunity for deeper learning. Deeper learning research series Jobs for the Future 1–30.
go back to reference Penuel, W. R., & Means, B. (2000). Designing a performance assessment to measure students’ communication skills in multi-media-supported, project-based learning. In Annual Meeting of the American Educational Research Association, New Orleans. Penuel, W. R., & Means, B. (2000). Designing a performance assessment to measure students’ communication skills in multi-media-supported, project-based learning. In Annual Meeting of the American Educational Research Association, New Orleans.
go back to reference Peppler, K., & Bender, S. (2013). Maker movement spreads innovation one project at a time. Phi Delta Kappan, 95(3), 22–27.CrossRef Peppler, K., & Bender, S. (2013). Maker movement spreads innovation one project at a time. Phi Delta Kappan, 95(3), 22–27.CrossRef
go back to reference Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Think Skills Creat, 31, 31–43.CrossRef Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Think Skills Creat, 31, 31–43.CrossRef
go back to reference Quigley, C. F., & Herro, D. (2016). “Finding the joy in the unknown”: Implementation of STEAM teaching practices in middle school science and math classrooms. Journal of Science Education and Technology, 25(3), 410–426. Quigley, C. F., & Herro, D. (2016). “Finding the joy in the unknown”: Implementation of STEAM teaching practices in middle school science and math classrooms. Journal of Science Education and Technology, 25(3), 410–426.
go back to reference Quigley, C. F., Herro, D., & Jamil, F. M. (2017). Developing a conceptual model of STEAM teaching practices. School Science and Mathematics, 117(1-2), 1–12. Quigley, C. F., Herro, D., & Jamil, F. M. (2017). Developing a conceptual model of STEAM teaching practices. School Science and Mathematics, 117(1-2), 1–12.
go back to reference Quigley, C. F., & Herro, D. (2019). An Educator's Guide to STEAM: Engaging Students Using Real-World Problems. New York, NY: Teachers College Press. Quigley, C. F., & Herro, D. (2019). An Educator's Guide to STEAM: Engaging Students Using Real-World Problems. New York, NY: Teachers College Press.
go back to reference Saldaña, J. (2015). The coding manual for qualitative researchers. Thousand Oaks: Sage Publications. Saldaña, J. (2015). The coding manual for qualitative researchers. Thousand Oaks: Sage Publications.
go back to reference Sanders, M. (2006). A rationale for new approaches to STEM education and STEM education graduate programs. In 93rd Mississippi Valley Technology Teacher Education Conference, Nashville, TN. Sanders, M. (2006). A rationale for new approaches to STEM education and STEM education graduate programs. In 93rd Mississippi Valley Technology Teacher Education Conference, Nashville, TN.
go back to reference Savery, J. R., & Duffy, T. M. (1995). Problem based learning: An instructional model and its constructivist framework. Educ Technol, 35(5), 31–38. Savery, J. R., & Duffy, T. M. (1995). Problem based learning: An instructional model and its constructivist framework. Educ Technol, 35(5), 31–38.
go back to reference Seymour, G. (2016). The compassionate makerspace. Teach Libr, 43(5), 28. Seymour, G. (2016). The compassionate makerspace. Teach Libr, 43(5), 28.
go back to reference Sheridan, K., Halverson, E. R., Litts, B., Brahms, L., Jacobs-Priebe, L., & Owens, T. (2014). Learning in the making: A comparative case study of three makerspaces. Harv Educ Rev, 84(4), 505–531.CrossRef Sheridan, K., Halverson, E. R., Litts, B., Brahms, L., Jacobs-Priebe, L., & Owens, T. (2014). Learning in the making: A comparative case study of three makerspaces. Harv Educ Rev, 84(4), 505–531.CrossRef
go back to reference Squire, K. D. (2007). Games, learning, and society: Building a field. Educ Technol, 51–55. Squire, K. D. (2007). Games, learning, and society: Building a field. Educ Technol, 51–55.
go back to reference Taylor, B. (2016). Evaluating the benefit of the maker movement in K-12 STEM education. Electronic International Journal of Education, Arts, and Science, 2. Taylor, B. (2016). Evaluating the benefit of the maker movement in K-12 STEM education. Electronic International Journal of Education, Arts, and Science, 2.
go back to reference Tsurusaki, B. K., Tzou, C., Conner, L. D. C., & Guthrie, M. (2017). 5th-7th grade girls’ conceptions of creativity: Implications for STEAM education. Creative Education, 8(2), 255–271.CrossRef Tsurusaki, B. K., Tzou, C., Conner, L. D. C., & Guthrie, M. (2017). 5th-7th grade girls’ conceptions of creativity: Implications for STEAM education. Creative Education, 8(2), 255–271.CrossRef
go back to reference Wynn, T., & Harris, J. (2012). Toward a STEM+ arts curriculum: Creating the teacher team. Art Education, 65(5), 42–47.CrossRef Wynn, T., & Harris, J. (2012). Toward a STEM+ arts curriculum: Creating the teacher team. Art Education, 65(5), 42–47.CrossRef
Metadata
Title
STEAM Designed and Enacted: Understanding the Process of Design and Implementation of STEAM Curriculum in an Elementary School
Authors
Cassie F. Quigley
Dani Herro
Elizabeth King
Holly Plank
Publication date
15-05-2020
Publisher
Springer Netherlands
Published in
Journal of Science Education and Technology / Issue 4/2020
Print ISSN: 1059-0145
Electronic ISSN: 1573-1839
DOI
https://doi.org/10.1007/s10956-020-09832-w

Other articles of this Issue 4/2020

Journal of Science Education and Technology 4/2020 Go to the issue

Premium Partners