Skip to main content
Top
Published in: Minds and Machines 4/2010

01-11-2010

The ERI-Designer: A Computer Model for the Arrangement of Furniture

Authors: Rafael Pérez y Pérez, Alfredo Aguilar, Santiago Negrete

Published in: Minds and Machines | Issue 4/2010

Log in

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

This paper reports a computer program to generate novel designs for the arrangement of furniture within a simulated room. It is based on the engagement-reflection computer model of the creative processes. During engagement the system generates material in the form of sequences of actions (e.g. change the colours of the walls, include some furniture in the room, modify their colour, and so on) guided by content and knowledge constraints. During reflection, the system evaluates the composition produced so far and, if it is necessary, modifies it. We discuss the implementation of the system and some of its most salient features, especially the use of a computational model for creativity in the terrain of design. We argue that this kind of model opens new possibilities for the simulation of the design processes as well as the development of tools.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Balling, J. D., & Falkin, J. H. (1982). Development of visual preference for natural environments. Environment and Behavior, 1, 5–28. Balling, J. D., & Falkin, J. H. (1982). Development of visual preference for natural environments. Environment and Behavior, 1, 5–28.
go back to reference Coyne, R. D., Newton, S., & Sudweeks, F. (1993). A connectionist view of creative design reasoning. In J. S. Gero & M. L. Maher (Eds.), Modeling creativity and knowledge-based creative design (pp. 177–209). New Jersey: Lawrence Erlbaum Associates Publishers, Hilsdale. Coyne, R. D., Newton, S., & Sudweeks, F. (1993). A connectionist view of creative design reasoning. In J. S. Gero & M. L. Maher (Eds.), Modeling creativity and knowledge-based creative design (pp. 177–209). New Jersey: Lawrence Erlbaum Associates Publishers, Hilsdale.
go back to reference Fehrman, K. R., & Fehrman C. (2004). Color. The secret influence. Upper Saddle River, NJ: Pearson Education. Fehrman, K. R., & Fehrman C. (2004). Color. The secret influence. Upper Saddle River, NJ: Pearson Education.
go back to reference Gelernter, D. (1994). The muse in the machine. London: Fourth Estate. Gelernter, D. (1994). The muse in the machine. London: Fourth Estate.
go back to reference Gero, J. (1985). Expert systems in CAD, Computer-Aided Design (Vol. 17, Issue 9). Amsterdam: Elsevier. Gero, J. (1985). Expert systems in CAD, Computer-Aided Design (Vol. 17, Issue 9). Amsterdam: Elsevier.
go back to reference Gómez de Silva, A., & Zamora, A. (2004). A cognitive evaluation of a computer system for a generative mondrian-like artwork. In J. S. Gero (Ed.), Design computing and cognition 04 (pp. 79–96). The Netherlands: Kluwer Academic Publishers. Gómez de Silva, A., & Zamora, A. (2004). A cognitive evaluation of a computer system for a generative mondrian-like artwork. In J. S. Gero (Ed.), Design computing and cognition 04 (pp. 79–96). The Netherlands: Kluwer Academic Publishers.
go back to reference Greene, J., & d’Oliveira, M. (1981). Methodology handbook. UK: The Open University Press. Greene, J., & d’Oliveira, M. (1981). Methodology handbook. UK: The Open University Press.
go back to reference Janssen, P., Frazer, J., & Tang, M. (2002). Evolutionary systems and generative processes, Applied Intelligence (Vol. 16, pp. 119–128). The Netherlands: Kluwer Academic Press. Janssen, P., Frazer, J., & Tang, M. (2002). Evolutionary systems and generative processes, Applied Intelligence (Vol. 16, pp. 119–128). The Netherlands: Kluwer Academic Press.
go back to reference Kellert, S. R. (1993). The biological basis for human values of nature. In S. R. Kellert & E. O. Wilson (Eds.), The biophilia hypothesis. Washington, DC: Island Press. Kellert, S. R. (1993). The biological basis for human values of nature. In S. R. Kellert & E. O. Wilson (Eds.), The biophilia hypothesis. Washington, DC: Island Press.
go back to reference Laurier, E. (2008a). Drinking up endings: Conversational resources of the cafe. Language and Communication, 28(2), 165–181.CrossRef Laurier, E. (2008a). Drinking up endings: Conversational resources of the cafe. Language and Communication, 28(2), 165–181.CrossRef
go back to reference Laurier, E. (2008b). How breakfast happens in the cafe. Time and Society, 17(1), 119–143.CrossRef Laurier, E. (2008b). How breakfast happens in the cafe. Time and Society, 17(1), 119–143.CrossRef
go back to reference Lewis, M., & Haviland-Jones, J. M. (2004). Handbook of emotions, (2nd ed). New York, NY: Guilford Press. Lewis, M., & Haviland-Jones, J. M. (2004). Handbook of emotions, (2nd ed). New York, NY: Guilford Press.
go back to reference Lidwel, W., Holden, K., & Butler, J. (2005). Principios Univerales del Diseño (original title: Universal Principles of Design), BLUME, Barcelona. Lidwel, W., Holden, K., & Butler, J. (2005). Principios Univerales del Diseño (original title: Universal Principles of Design), BLUME, Barcelona.
go back to reference Maher, M. L. (1985). HI-RISE and beyond: Directions for expert systems in design, Computer-Aided Design (Vol. 17, Issue 9). Amsterdam: Elsevier. Maher, M. L. (1985). HI-RISE and beyond: Directions for expert systems in design, Computer-Aided Design (Vol. 17, Issue 9). Amsterdam: Elsevier.
go back to reference Maher, M. L., Fenves, S. J., & Garrett, J. H. (1988). Expert systems for structural design. In H. Adeli (Ed.), Expert systems in construction and structural engineering. London: Chapman and Hall. Maher, M. L., Fenves, S. J., & Garrett, J. H. (1988). Expert systems for structural design. In H. Adeli (Ed.), Expert systems in construction and structural engineering. London: Chapman and Hall.
go back to reference Mahnke, F. H. (1996). Color, environment, and human response. New York: Wiley Mahnke, F. H. (1996). Color, environment, and human response. New York: Wiley
go back to reference Michalewicz, Z. (1999). Genetic algorithms + data structures = evolutionary programs. New York: Springer. Michalewicz, Z. (1999). Genetic algorithms + data structures = evolutionary programs. New York: Springer.
go back to reference Pérez y Pérez, R., & Sharples, M. (2001). MEXICA: A computer model of a cognitive account of creative writing. Journal of Experimental and Theoretical Artificial Intelligence, 13(2), 119–139.MATHCrossRef Pérez y Pérez, R., & Sharples, M. (2001). MEXICA: A computer model of a cognitive account of creative writing. Journal of Experimental and Theoretical Artificial Intelligence, 13(2), 119–139.MATHCrossRef
go back to reference Pullman, M. E., & Gross, M. A. (2004). Ability of experience design elements to elicit emotions and loyalty behaviors. Decision Sciences, 35(3), 551–578.CrossRef Pullman, M. E., & Gross, M. A. (2004). Ability of experience design elements to elicit emotions and loyalty behaviors. Decision Sciences, 35(3), 551–578.CrossRef
go back to reference Ritterfeld, U. (2002). Social heuristics in interior design preferences. Journal of Environmental Psychology, 22, 369–386.CrossRef Ritterfeld, U. (2002). Social heuristics in interior design preferences. Journal of Environmental Psychology, 22, 369–386.CrossRef
go back to reference Woodbury, R. F. (1993). A genetic approach to creative design. In J. S. Gero & M. L. Maher (Eds.), Modeling creativity and knowledge-based creative design (pp. 211–233). New Jersey: Hilsdale, Lawrence Erlbaum Associates, Publishers. Woodbury, R. F. (1993). A genetic approach to creative design. In J. S. Gero & M. L. Maher (Eds.), Modeling creativity and knowledge-based creative design (pp. 211–233). New Jersey: Hilsdale, Lawrence Erlbaum Associates, Publishers.
Metadata
Title
The ERI-Designer: A Computer Model for the Arrangement of Furniture
Authors
Rafael Pérez y Pérez
Alfredo Aguilar
Santiago Negrete
Publication date
01-11-2010
Publisher
Springer Netherlands
Published in
Minds and Machines / Issue 4/2010
Print ISSN: 0924-6495
Electronic ISSN: 1572-8641
DOI
https://doi.org/10.1007/s11023-010-9208-9

Other articles of this Issue 4/2010

Minds and Machines 4/2010 Go to the issue

Premium Partner