Skip to main content
Erschienen in: Minds and Machines 4/2010

01.11.2010

The ERI-Designer: A Computer Model for the Arrangement of Furniture

verfasst von: Rafael Pérez y Pérez, Alfredo Aguilar, Santiago Negrete

Erschienen in: Minds and Machines | Ausgabe 4/2010

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This paper reports a computer program to generate novel designs for the arrangement of furniture within a simulated room. It is based on the engagement-reflection computer model of the creative processes. During engagement the system generates material in the form of sequences of actions (e.g. change the colours of the walls, include some furniture in the room, modify their colour, and so on) guided by content and knowledge constraints. During reflection, the system evaluates the composition produced so far and, if it is necessary, modifies it. We discuss the implementation of the system and some of its most salient features, especially the use of a computational model for creativity in the terrain of design. We argue that this kind of model opens new possibilities for the simulation of the design processes as well as the development of tools.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Balling, J. D., & Falkin, J. H. (1982). Development of visual preference for natural environments. Environment and Behavior, 1, 5–28. Balling, J. D., & Falkin, J. H. (1982). Development of visual preference for natural environments. Environment and Behavior, 1, 5–28.
Zurück zum Zitat Coyne, R. D., Newton, S., & Sudweeks, F. (1993). A connectionist view of creative design reasoning. In J. S. Gero & M. L. Maher (Eds.), Modeling creativity and knowledge-based creative design (pp. 177–209). New Jersey: Lawrence Erlbaum Associates Publishers, Hilsdale. Coyne, R. D., Newton, S., & Sudweeks, F. (1993). A connectionist view of creative design reasoning. In J. S. Gero & M. L. Maher (Eds.), Modeling creativity and knowledge-based creative design (pp. 177–209). New Jersey: Lawrence Erlbaum Associates Publishers, Hilsdale.
Zurück zum Zitat Fehrman, K. R., & Fehrman C. (2004). Color. The secret influence. Upper Saddle River, NJ: Pearson Education. Fehrman, K. R., & Fehrman C. (2004). Color. The secret influence. Upper Saddle River, NJ: Pearson Education.
Zurück zum Zitat Gelernter, D. (1994). The muse in the machine. London: Fourth Estate. Gelernter, D. (1994). The muse in the machine. London: Fourth Estate.
Zurück zum Zitat Gero, J. (1985). Expert systems in CAD, Computer-Aided Design (Vol. 17, Issue 9). Amsterdam: Elsevier. Gero, J. (1985). Expert systems in CAD, Computer-Aided Design (Vol. 17, Issue 9). Amsterdam: Elsevier.
Zurück zum Zitat Gómez de Silva, A., & Zamora, A. (2004). A cognitive evaluation of a computer system for a generative mondrian-like artwork. In J. S. Gero (Ed.), Design computing and cognition 04 (pp. 79–96). The Netherlands: Kluwer Academic Publishers. Gómez de Silva, A., & Zamora, A. (2004). A cognitive evaluation of a computer system for a generative mondrian-like artwork. In J. S. Gero (Ed.), Design computing and cognition 04 (pp. 79–96). The Netherlands: Kluwer Academic Publishers.
Zurück zum Zitat Greene, J., & d’Oliveira, M. (1981). Methodology handbook. UK: The Open University Press. Greene, J., & d’Oliveira, M. (1981). Methodology handbook. UK: The Open University Press.
Zurück zum Zitat Janssen, P., Frazer, J., & Tang, M. (2002). Evolutionary systems and generative processes, Applied Intelligence (Vol. 16, pp. 119–128). The Netherlands: Kluwer Academic Press. Janssen, P., Frazer, J., & Tang, M. (2002). Evolutionary systems and generative processes, Applied Intelligence (Vol. 16, pp. 119–128). The Netherlands: Kluwer Academic Press.
Zurück zum Zitat Kellert, S. R. (1993). The biological basis for human values of nature. In S. R. Kellert & E. O. Wilson (Eds.), The biophilia hypothesis. Washington, DC: Island Press. Kellert, S. R. (1993). The biological basis for human values of nature. In S. R. Kellert & E. O. Wilson (Eds.), The biophilia hypothesis. Washington, DC: Island Press.
Zurück zum Zitat Laurier, E. (2008a). Drinking up endings: Conversational resources of the cafe. Language and Communication, 28(2), 165–181.CrossRef Laurier, E. (2008a). Drinking up endings: Conversational resources of the cafe. Language and Communication, 28(2), 165–181.CrossRef
Zurück zum Zitat Laurier, E. (2008b). How breakfast happens in the cafe. Time and Society, 17(1), 119–143.CrossRef Laurier, E. (2008b). How breakfast happens in the cafe. Time and Society, 17(1), 119–143.CrossRef
Zurück zum Zitat Lewis, M., & Haviland-Jones, J. M. (2004). Handbook of emotions, (2nd ed). New York, NY: Guilford Press. Lewis, M., & Haviland-Jones, J. M. (2004). Handbook of emotions, (2nd ed). New York, NY: Guilford Press.
Zurück zum Zitat Lidwel, W., Holden, K., & Butler, J. (2005). Principios Univerales del Diseño (original title: Universal Principles of Design), BLUME, Barcelona. Lidwel, W., Holden, K., & Butler, J. (2005). Principios Univerales del Diseño (original title: Universal Principles of Design), BLUME, Barcelona.
Zurück zum Zitat Maher, M. L. (1985). HI-RISE and beyond: Directions for expert systems in design, Computer-Aided Design (Vol. 17, Issue 9). Amsterdam: Elsevier. Maher, M. L. (1985). HI-RISE and beyond: Directions for expert systems in design, Computer-Aided Design (Vol. 17, Issue 9). Amsterdam: Elsevier.
Zurück zum Zitat Maher, M. L., Fenves, S. J., & Garrett, J. H. (1988). Expert systems for structural design. In H. Adeli (Ed.), Expert systems in construction and structural engineering. London: Chapman and Hall. Maher, M. L., Fenves, S. J., & Garrett, J. H. (1988). Expert systems for structural design. In H. Adeli (Ed.), Expert systems in construction and structural engineering. London: Chapman and Hall.
Zurück zum Zitat Mahnke, F. H. (1996). Color, environment, and human response. New York: Wiley Mahnke, F. H. (1996). Color, environment, and human response. New York: Wiley
Zurück zum Zitat Michalewicz, Z. (1999). Genetic algorithms + data structures = evolutionary programs. New York: Springer. Michalewicz, Z. (1999). Genetic algorithms + data structures = evolutionary programs. New York: Springer.
Zurück zum Zitat Pérez y Pérez, R., & Sharples, M. (2001). MEXICA: A computer model of a cognitive account of creative writing. Journal of Experimental and Theoretical Artificial Intelligence, 13(2), 119–139.MATHCrossRef Pérez y Pérez, R., & Sharples, M. (2001). MEXICA: A computer model of a cognitive account of creative writing. Journal of Experimental and Theoretical Artificial Intelligence, 13(2), 119–139.MATHCrossRef
Zurück zum Zitat Pullman, M. E., & Gross, M. A. (2004). Ability of experience design elements to elicit emotions and loyalty behaviors. Decision Sciences, 35(3), 551–578.CrossRef Pullman, M. E., & Gross, M. A. (2004). Ability of experience design elements to elicit emotions and loyalty behaviors. Decision Sciences, 35(3), 551–578.CrossRef
Zurück zum Zitat Ritterfeld, U. (2002). Social heuristics in interior design preferences. Journal of Environmental Psychology, 22, 369–386.CrossRef Ritterfeld, U. (2002). Social heuristics in interior design preferences. Journal of Environmental Psychology, 22, 369–386.CrossRef
Zurück zum Zitat Woodbury, R. F. (1993). A genetic approach to creative design. In J. S. Gero & M. L. Maher (Eds.), Modeling creativity and knowledge-based creative design (pp. 211–233). New Jersey: Hilsdale, Lawrence Erlbaum Associates, Publishers. Woodbury, R. F. (1993). A genetic approach to creative design. In J. S. Gero & M. L. Maher (Eds.), Modeling creativity and knowledge-based creative design (pp. 211–233). New Jersey: Hilsdale, Lawrence Erlbaum Associates, Publishers.
Metadaten
Titel
The ERI-Designer: A Computer Model for the Arrangement of Furniture
verfasst von
Rafael Pérez y Pérez
Alfredo Aguilar
Santiago Negrete
Publikationsdatum
01.11.2010
Verlag
Springer Netherlands
Erschienen in
Minds and Machines / Ausgabe 4/2010
Print ISSN: 0924-6495
Elektronische ISSN: 1572-8641
DOI
https://doi.org/10.1007/s11023-010-9208-9

Weitere Artikel der Ausgabe 4/2010

Minds and Machines 4/2010 Zur Ausgabe

Premium Partner