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Published in: TechTrends 5/2016

09-06-2016 | Original Paper

Building a Better Mousetrap: How Design-Based Research was Used to Improve Homemade PowerPoint Games

Authors: Jason P. Siko, Michael K. Barbour

Published in: TechTrends | Issue 5/2016

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Abstract

This paper is a review of a three-cycle, design-based research study that explored the relationship between the pedagogical research and the actual implementation of a game design project using Microsoft PowerPoint. Much of the initial literature on using homemade PowerPoint games showed no significant improvement in test scores when students created these low-tech games, despite the fact that the game project was grounded in sound pedagogical strategies. After each iteration changes were made to better reflect the recommendations from the literature, and at the end of the study, students creating games were performing statistically higher on tests than their counterparts who did not create games. Limitations of the study are discussed, as well as ideas for future research in the area of student-generated games as an instructional approach.
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Metadata
Title
Building a Better Mousetrap: How Design-Based Research was Used to Improve Homemade PowerPoint Games
Authors
Jason P. Siko
Michael K. Barbour
Publication date
09-06-2016
Publisher
Springer US
Published in
TechTrends / Issue 5/2016
Print ISSN: 8756-3894
Electronic ISSN: 1559-7075
DOI
https://doi.org/10.1007/s11528-016-0092-x

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