Ausgabe 5/2016
Inhalt (19 Artikel)
From Police Lieutenant to Doctoral Student: One Learner’s Journey
Jonlee S. Anderle
Navigating the Tensions Inherent in Understanding Creativity: An Interview with Mark Runco
Carmen Richardson, Punya Mishra
Building a Better Mousetrap: How Design-Based Research was Used to Improve Homemade PowerPoint Games
Jason P. Siko, Michael K. Barbour
The Substitution Augmentation Modification Redefinition (SAMR) Model: a Critical Review and Suggestions for its Use
Erica R. Hamilton, Joshua M. Rosenberg, Mete Akcaoglu
The Effect of Precommitment on Student Achievement Within a Technology-Rich Project-Based Learning Environment
Qiang Hao, Robert Maribe Branch, Lucas Jensen
A Case for Authoring Multi-Touch Interactive Open Educational Resources
Michael S. Mills
Exploring the Use of Interactive Digital Storytelling Video: Promoting Student Engagement and Learning in a University Hybrid Course
Catharyn C. Shelton, Annie E. Warren, Leanna M. Archambault
Comic Relief: Graduate Students Address Multiple Meanings for Technology Integration with Digital Comic Creation
Beth Rajan Sockman, Rhonda Sutton, Michele Herrmann
Game-Based Learning in Professional Development for Practicing Educators: A Review of the Literature
Tamara R. Meredith
Exploring Flipboard to Support Coursework: Student Beliefs, Attitudes, Engagement, and Device Choice
Steven Hornik, Aimee deNoyelles, Baiyun Chen
Computational Thinking and Media & Information Literacy: An Integrated Approach to Teaching Twenty-First Century Skills
Sarah Gretter, Aman Yadav
Virtual Reality: Low-Cost Tools and Resources for the Classroom
Abbie Brown, Tim Green