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Published in: Multimedia Systems 5/2014

01-10-2014 | Special Issue Paper

QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player

Authors: Yutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara

Published in: Multimedia Systems | Issue 5/2014

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Abstract

In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space, and we change the time it takes for a smell to reach a player by generating constant delays at two terminals. As a result, for example, we illustrate that the fairness is hardly damaged when the constant delays are smaller than about 500 ms.

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Appendix
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Metadata
Title
QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player
Authors
Yutaka Ishibashi
Sosuke Hoshino
Qi Zeng
Norishige Fukushima
Shinji Sugawara
Publication date
01-10-2014
Publisher
Springer Berlin Heidelberg
Published in
Multimedia Systems / Issue 5/2014
Print ISSN: 0942-4962
Electronic ISSN: 1432-1882
DOI
https://doi.org/10.1007/s00530-014-0382-0

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