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Erschienen in: Multimedia Systems 5/2014

01.10.2014 | Special Issue Paper

QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player

verfasst von: Yutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara

Erschienen in: Multimedia Systems | Ausgabe 5/2014

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Abstract

In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space, and we change the time it takes for a smell to reach a player by generating constant delays at two terminals. As a result, for example, we illustrate that the fairness is hardly damaged when the constant delays are smaller than about 500 ms.

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Metadaten
Titel
QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player
verfasst von
Yutaka Ishibashi
Sosuke Hoshino
Qi Zeng
Norishige Fukushima
Shinji Sugawara
Publikationsdatum
01.10.2014
Verlag
Springer Berlin Heidelberg
Erschienen in
Multimedia Systems / Ausgabe 5/2014
Print ISSN: 0942-4962
Elektronische ISSN: 1432-1882
DOI
https://doi.org/10.1007/s00530-014-0382-0

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