Ausgabe 5/2014
Special Issue on Network and Systems support for Games
Inhalt (12 Artikel)
Guest editorial: special issue on network and systems support for games
Maha Abdallah, Khaled Boussetta, Wei Tsang Ooi
Dissecting the protocol and network traffic of the OnLive cloud gaming platform
M. Manzano, M. Urueña, M. Sužnjević, E. Calle, J. A. Hernández, M. Matijasevic
On the performance of OnLive thin client games
Mark Claypool, David Finkel, Alexander Grant, Michael Solano
A game attention model for efficient bit rate allocation in cloud gaming
Hamed Ahmadi, Saman Zad Tootaghaj, Mahmoud Reza Hashemi, Shervin Shirmohammadi
A hybrid edge-cloud architecture for reducing on-demand gaming latency
Sharon Choy, Bernard Wong, Gwendal Simon, Catherine Rosenberg
SLA-based operations of massively multiplayer online games in clouds
Vlad Nae, Radu Prodan, Alexandru Iosup
Opportunistic mobile games using public transportation systems: a deployability study
Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti
Lightweight graphics instrumentation for game state-specific power management in Android
Benedikt Dietrich, Samarjit Chakraborty
Towards a scalable refereeing system for online gaming
Maxime Véron, Olivier Marin, Sébastien Monnet, Zahia Guessoum
Secure peer-to-peer trading in small- and large-scale multiplayer games
Chris GauthierDickey, Craig Ritzdorf
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads
Max Lehn, Tonio Triebel, Robert Rehner, Benjamin Guthier, Stephan Kopf, Alejandro Buchmann, Wolfgang Effelsberg
QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player
Yutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara