Issue 3-4/2019
Content (8 Articles)
Case study
“Whoever is Educated by Anxiety is Educated by Possibility” A Study of Creativity in Game Development
Hrafnhildur Jónasdóttir, Bendik Bygstad
Research
Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits
Zahra Amiri, Yoones A. Sekhavat
Research
Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency Potential
Evan Mills, Norman Bourassa, Leo Rainer, Jimmy Mai, Arman Shehabi, Nathaniel Mills
Open Access
Research
What Empirically Based Research Tells Us About Game Development
Björn Berg Marklund, Henrik Engström, Marcus Hellkvist, Per Backlund
Research
An Introduction to Spatial Sound Rendering in Virtual Environments and Games
Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei
Open Access
Research
MAuto: Automatic Mobile Game Testing Tool Using Image-Matching Based Approach
J. Tuovenen, M. Oussalah, P. Kostakos
Research
Economics of RP–PvP Events in World of Warcraft (via the Example of Argent Dawn Server)
Vladimir Vladimirovich Maltsev