Skip to main content
Top

Technology, Knowledge and Learning

Issue 1/2024

Content (24 Articles)

Which is the Digital Competence of Each Member of Educational Community to Use the Computer? Which Predictors Have a Greater Influence?

  • Open Access
  • Original research

Francisco D. Guillén-Gámez, Ernesto Colomo-Magaña, Andrea Cívico-Ariza, Teresa Linde-Valenzuela

Scaffolding Computational Thinking Through Block Coding: A Learner Experience Design Study

  • Original research

Andrew A. Tawfik, Linda Payne, Andrew M. Olney

Teaching Academic Staff to Implement Interactive Graphics for Their Courses

  • Open Access
  • Original research

Pamela Liebig, Viviane Filor, Mariana Scheumann, Martina Buchholz, Klaus Jung

Annotation Protocol for Textbook Enrichment with Prerequisite Knowledge Graph

  • Open Access
  • Original research

Chiara Alzetta, Ilaria Torre, Frosina Koceva

Transitioning from Individuals to Groups in Knowledge Map Construction

  • Original research

Bao Wang, Andrew A. Tawfik, Charles Wayne Keene, Philippe J. Giabbanelli

Informative Feedback and Explainable AI-Based Recommendations to Support Students’ Self-regulation

  • Open Access
  • Original research

Muhammad Afzaal, Aayesha Zia, Jalal Nouri, Uno Fors

Template-Based Generator for Single-Choice Questions

  • Open Access
  • Original research

Nico Willert, Jonathan Thiemann

How Personality Traits Affect Peer Assessment in Distance Learning

  • Open Access
  • Original research

Tomás Alves, Francisco Sousa, Sandra Gama, Joaquim Jorge, Daniel Gonçalves

The Role of College Study Competencies and Motivations in Determining the Acceptance of Distance Education

  • Open Access
  • Original research

Diego Boerchi, Stefano Cacciamani, Maria Beatrice Ligorio

Impact of an Emergency Remote Teaching Model on Students’ Academic Performance During COVID-19

  • Open Access
  • Original research

Antonio Carrasco-Hernández, Gabriel Lozano-Reina, María Encarnación Lucas-Pérez, María Feliz Madrid-Garre, Gregorio Sánchez-Marín

Student Engagement in the HyFlex and Online Classrooms: Lessons from the COVID-19 Pandemic

  • Original research

Karoly Bozan, James Gaskin, Claire Stoner

Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education

  • Open Access
  • Original research

José-Manuel Sáez-López, Rolando-Óscar Grimaldo-Santamaría, Mª-Pilar Quicios-García, Esteban Vázquez-Cano

Correction: Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education

  • Open Access
  • Correction

José-Manuel Sáez-López, Rolando-Óscar Grimaldo-Santamaría, Mª-Pilar Quicios-García, Esteban Vázquez-Cano

Premium Partners