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Technology, Knowledge and Learning

Issue 4/2023

Content (23 Articles)

Attitudes Towards the Development of Good Practices with Augmented Reality in Secondary Education Teachers in Spain

  • Open Access
  • Oriiginal research

José-Antonio Marín-Marín, Jesús López-Belmonte, Santiago Pozo-Sánchez, Antonio-José Moreno-Guerrero

The Idea That Digital Remote Learning Can Happen Anytime, Anywhere in Forced Online Teacher Education is a Myth

  • Open Access
  • Original research

Andrej Šorgo, Mateja Ploj Virtič, Kosta Dolenc

Supporting in-Service Special Educational Needs Teachers to Stay Engaged: A Two-Step Hierarchical Linear Regression Analysis

  • Original Research

Alexandros-Stamatios Antoniou, Garyfalia Charitaki, Dimitris Mastrogiannis

Using Digitally Enhanced Tangible Materials for Teaching Fractions: Results of a Project

  • Original research

Emmanuel Fokides, Konstantinos Alatzas

The Digital Transformation of Instructional Materials. Views and Practices of Teachers, Families and Editors

  • Open Access
  • Original research

Manuel Area-Moreira, Jesús Rodríguez-Rodríguez, José Peirats-Chacón, Pablo Santana-Bonilla

Learning from anywhere, anytime: Utilitarian motivations and facilitating conditions for mobile learning

  • Original research

Mark Anthony Camilleri, Adriana Caterina Camilleri

Drivers of Users’ Embracement of 3D Digital Educational Spaces in Higher Education: A Qualitative Approach

  • Open Access
  • Original research

Reza Ghanbarzadeh, Amir Hossein Ghapanchi

The WearableLearning Platform: A Computational Thinking Tool Supporting Game Design and Active Play

  • Original research

Ivon Arroyo, Avery Harrison Closser, Francisco Castro, Hannah Smith, Erin Ottmar, Matthew Micciolo

If We Build It, Will They Learn? An Analysis of Students’ Understanding in an Interactive Game During and After a Research Project

  • Original research

Paul Horwitz, Frieda Reichsman, Trudi Lord, Chad Dorsey, Eric Wiebe, James Lester

To Click, or Not to Click? Perfectionism and the Association of Gender and Competitiveness on Game-Point Monitoring

  • Original research

Šárka Portešová, Michal Jabůrek, Karel Rečka, Ondřej Straka, Wayne D. Parker

Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming

  • Open Access
  • Original Research

Kissinger Sunday, Solomon Sunday Oyelere, Friday Joseph Agbo, Muhammad Bello Aliyu, Oluwafemi Samson Balogun, Nacir Bouali

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