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Technology, Knowledge and Learning

Ausgabe 4/2023

Inhalt (23 Artikel)

Open Access Oriiginal research

Attitudes Towards the Development of Good Practices with Augmented Reality in Secondary Education Teachers in Spain

José-Antonio Marín-Marín, Jesús López-Belmonte, Santiago Pozo-Sánchez, Antonio-José Moreno-Guerrero

Open Access Original research

The Idea That Digital Remote Learning Can Happen Anytime, Anywhere in Forced Online Teacher Education is a Myth

Andrej Šorgo, Mateja Ploj Virtič, Kosta Dolenc

Original Research

Supporting in-Service Special Educational Needs Teachers to Stay Engaged: A Two-Step Hierarchical Linear Regression Analysis

Alexandros-Stamatios Antoniou, Garyfalia Charitaki, Dimitris Mastrogiannis

Original research

Using Digitally Enhanced Tangible Materials for Teaching Fractions: Results of a Project

Emmanuel Fokides, Konstantinos Alatzas

Open Access Original research

The Digital Transformation of Instructional Materials. Views and Practices of Teachers, Families and Editors

Manuel Area-Moreira, Jesús Rodríguez-Rodríguez, José Peirats-Chacón, Pablo Santana-Bonilla

Original research

Learning from anywhere, anytime: Utilitarian motivations and facilitating conditions for mobile learning

Mark Anthony Camilleri, Adriana Caterina Camilleri

Open Access Original research

Drivers of Users’ Embracement of 3D Digital Educational Spaces in Higher Education: A Qualitative Approach

Reza Ghanbarzadeh, Amir Hossein Ghapanchi

Original research

The WearableLearning Platform: A Computational Thinking Tool Supporting Game Design and Active Play

Ivon Arroyo, Avery Harrison Closser, Francisco Castro, Hannah Smith, Erin Ottmar, Matthew Micciolo

Original research

If We Build It, Will They Learn? An Analysis of Students’ Understanding in an Interactive Game During and After a Research Project

Paul Horwitz, Frieda Reichsman, Trudi Lord, Chad Dorsey, Eric Wiebe, James Lester

Original research

To Click, or Not to Click? Perfectionism and the Association of Gender and Competitiveness on Game-Point Monitoring

Šárka Portešová, Michal Jabůrek, Karel Rečka, Ondřej Straka, Wayne D. Parker

Open Access Original Research

Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming

Kissinger Sunday, Solomon Sunday Oyelere, Friday Joseph Agbo, Muhammad Bello Aliyu, Oluwafemi Samson Balogun, Nacir Bouali

    Marktübersichten

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