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Technology, Knowledge and Learning

Ausgabe 1/2022

Inhalt (16 Artikel)

Original research

Evaluations in the Moodle-Mediated Music Teaching-Learning Environment

Manuel J. Espigares-Pinazo, José M. Bautista-Vallejo, Marina García-Carmona

Original research

User Experience Matters: Does One size Fit all? Evaluation of Learning Management Systems

Fatih Demir, Charmaine Bruce-Kotey, Fahad Alenezi

Original research

Gamification Applications in E-learning: A Literature Review

Awaz Naaman Saleem, Narmin Mohammed Noori, Fezile Ozdamli

Original research

The Effect of Gamification on Home Economics Students' Motivation and Engagement in Drawing Activities

Patrick Baiden, Harry Barton Essel, Dimitrios Vlachopoulos, Akosua Tachie-Menson, Michael Ato Essuman

Original research

The Effect of Game-Based Learning on Student Achievement: A Meta-Analysis Study

Berna Karakoç, Kevser Eryılmaz, Esen Turan Özpolat, İbrahim Yıldırım

Original research

Relationships Between Semiotic Representational Transformations and Performance Outcomes in Digital Math Games

Patricia S. Moyer-Packenham, Allison L. Roxburgh, Kristy Litster, Joseph S. Kozlowski

Open Access Original research

Predicting Academic Outcomes: A Survey from 2007 Till 2018

Sarah Alturki, Ioana Hulpuș, Heiner Stuckenschmidt

Original research

Toward a Definition of Learning Experience Design

Andrew A. Tawfik, Jessica Gatewood, Jaclyn J. Gish-Lieberman, Andrew J. Hampton

    Marktübersichten

    Die im Laufe eines Jahres in der „adhäsion“ veröffentlichten Marktübersichten helfen Anwendern verschiedenster Branchen, sich einen gezielten Überblick über Lieferantenangebote zu verschaffen.