Ausgabe 1/2022
Inhalt (16 Artikel)
Postgraduate Students’ Experiences on the Use of Moodle and Canvas Learning Management System
Cedric Bheki Mpungose, Simon Bheki Khoza
Evaluations in the Moodle-Mediated Music Teaching-Learning Environment
Manuel J. Espigares-Pinazo, José M. Bautista-Vallejo, Marina García-Carmona
Learners’ Needs in Online Learning Environments and Third Generation Learning Management Systems (LMS 3.0)
Muhittin Şahin, Halil Yurdugül
User Experience Matters: Does One size Fit all? Evaluation of Learning Management Systems
Fatih Demir, Charmaine Bruce-Kotey, Fahad Alenezi
It is Not Enough to be Smart: On Explaining the Relation Between Intelligence and Complex Problem Solving
Matúš Grežo, Ivan Sarmány-Schuller
Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training
Janaka Jayalath, Vatcharaporn Esichaikul
Supporting Student Engagement Through the Gamification of Learning Activities: A Design-Based Research Approach
Samantha P. Adams, Ronel Du Preez
Gamification Applications in E-learning: A Literature Review
Awaz Naaman Saleem, Narmin Mohammed Noori, Fezile Ozdamli
The Effect of Gamification on Home Economics Students' Motivation and Engagement in Drawing Activities
Patrick Baiden, Harry Barton Essel, Dimitrios Vlachopoulos, Akosua Tachie-Menson, Michael Ato Essuman
Investigating Navigational Behavior Patterns of Students Across At-Risk Categories Within an Open-Ended Serious Game
Jina Kang, Min Liu
The Effect of Game-Based Learning on Student Achievement: A Meta-Analysis Study
Berna Karakoç, Kevser Eryılmaz, Esen Turan Özpolat, İbrahim Yıldırım
Relationships Between Semiotic Representational Transformations and Performance Outcomes in Digital Math Games
Patricia S. Moyer-Packenham, Allison L. Roxburgh, Kristy Litster, Joseph S. Kozlowski
The Serious Game “Top Eleven” as an Educational Simulation Platform for Acquiring Knowledge and Skills in the Management of Sports Clubs
Yanni Afthinos, Zacharias Kiaffas, Theofilos Afthinos
Predicting Academic Outcomes: A Survey from 2007 Till 2018
Sarah Alturki, Ioana Hulpuș, Heiner Stuckenschmidt
Toward a Definition of Learning Experience Design
Andrew A. Tawfik, Jessica Gatewood, Jaclyn J. Gish-Lieberman, Andrew J. Hampton
Exploring Artifact-Generated Learning with Digital Technologies: Advancing Active Learning with Co-design in Higher Education Across Disciplines
Isa Jahnke, Michele Meinke-Kroll, Michelle Todd, Alexander Nolte