Skip to main content

2018 | OriginalPaper | Buchkapitel

A Model for Describing Alternate Reality Games

verfasst von : Ryan Javanshir, Beth Carroll, David E. Millard

Erschienen in: Interactive Storytelling

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Alternate Reality Games (ARGs) are a form of transmedia storytelling that are difficult to describe and analyse due to their inherent ephemerality and use of multiple media channels. But critical analyses of ARGs and a deeper understanding of how they work are needed for both improvements in ARG design theory, and to aid in the preservation of ARG content and structure. This paper presents a way to describe and analyse ARGs, the ARG Descriptive Model (ADM), that combines together features from several existing approaches to create a more holistic description of an ARG. The ADM is then applied to two case studies to demonstrate how it can be used to model the media channels, potential navigation routes between these channels, and how these channels evolve over time. The paper shows that this approach can be applied to create a basis for a common methodology for ARG analyses.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Aaseth, E.: Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, Baltimore (1997) Aaseth, E.: Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, Baltimore (1997)
2.
Zurück zum Zitat Bal, M.: Narratology: An Introduction to the Theory of Narrative, 3rd edn. University of Toronto Press, Toronto (2014) Bal, M.: Narratology: An Introduction to the Theory of Narrative, 3rd edn. University of Toronto Press, Toronto (2014)
3.
Zurück zum Zitat Bonsignore, E., Moulder, V., Neustaedter, C., Hansen, D., Kraus, K., Druin, A.: Design tactics for authentic interactive fiction: insights from Alternate Reality Game designers. In: Proceedings of 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI 2014, pp. 947–950 (2014) Bonsignore, E., Moulder, V., Neustaedter, C., Hansen, D., Kraus, K., Druin, A.: Design tactics for authentic interactive fiction: insights from Alternate Reality Game designers. In: Proceedings of 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI 2014, pp. 947–950 (2014)
4.
Zurück zum Zitat Ciancia, M.: Transmedia design framework. Design-oriented approach to transmedia research. Int. J. Transmedia Lit. 1(1), 131–145 (2015)CrossRef Ciancia, M.: Transmedia design framework. Design-oriented approach to transmedia research. Int. J. Transmedia Lit. 1(1), 131–145 (2015)CrossRef
5.
Zurück zum Zitat de Beer, K.: Alternate Reality Games (ARG) as innovative digital information sources. Libr. Hi Tech 34(3), 433–453 (2016)CrossRef de Beer, K.: Alternate Reality Games (ARG) as innovative digital information sources. Libr. Hi Tech 34(3), 433–453 (2016)CrossRef
7.
Zurück zum Zitat Dena, C.: Emerging participatory culture practices: player-created tiers in Alternate Reality Games. Convergence 14(1), 41–57 (2008)CrossRef Dena, C.: Emerging participatory culture practices: player-created tiers in Alternate Reality Games. Convergence 14(1), 41–57 (2008)CrossRef
8.
Zurück zum Zitat Garcia, A., Niemeyer, G.: Alternate Reality Games and the Cusp of Digital Gameplay. Bloomsbury, New York (2017) Garcia, A., Niemeyer, G.: Alternate Reality Games and the Cusp of Digital Gameplay. Bloomsbury, New York (2017)
9.
Zurück zum Zitat Hansen, D., Bonsignore, E., Ruppel, M., Visconti, A., Kraus, K.: Designing reusable alternate reality games. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI 2013, p. 1529 (2013) Hansen, D., Bonsignore, E., Ruppel, M., Visconti, A., Kraus, K.: Designing reusable alternate reality games. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI 2013, p. 1529 (2013)
10.
Zurück zum Zitat Jenkins, H.: Convergence Culture. New York University Press, New York (2006) Jenkins, H.: Convergence Culture. New York University Press, New York (2006)
11.
Zurück zum Zitat Kim, J., Allen, J., Lee, E.: Alternate Reality Games. Educ. Week Digit. Dir. 51(2), 36–42 (2008) Kim, J., Allen, J., Lee, E.: Alternate Reality Games. Educ. Week Digit. Dir. 51(2), 36–42 (2008)
12.
Zurück zum Zitat Phillips, A., Thompson, B., Alexander, B., Dena, C., Barlow N.: 2006 Alternate Reality Games White Paper. IGDA ARG SIG (2006) Phillips, A., Thompson, B., Alexander, B., Dena, C., Barlow N.: 2006 Alternate Reality Games White Paper. IGDA ARG SIG (2006)
13.
Zurück zum Zitat Pratten, R.: Getting started with transmedia storytelling. CreateSpace Independent Publishing Platform (2015) Pratten, R.: Getting started with transmedia storytelling. CreateSpace Independent Publishing Platform (2015)
14.
Zurück zum Zitat Prince, G.: A Grammar of Stories: An Introduction. Mouton, The Hague (1973) Prince, G.: A Grammar of Stories: An Introduction. Mouton, The Hague (1973)
15.
Zurück zum Zitat Ruppel, M.: Visualizing transmedia networks: links, paths and peripheries. Ph.D. thesis, University of Maryland (2012) Ruppel, M.: Visualizing transmedia networks: links, paths and peripheries. Ph.D. thesis, University of Maryland (2012)
16.
Zurück zum Zitat Stanescu, R., Olsson, C., M.: Designing a conceptual framework for reusable Alternate Reality Games. Master’s thesis, University of Malmo (2014) Stanescu, R., Olsson, C., M.: Designing a conceptual framework for reusable Alternate Reality Games. Master’s thesis, University of Malmo (2014)
17.
Zurück zum Zitat Tomashevskij, B.: Russian Formalist Criticism: Four Essays. University of Nebraska Press, Lincoln (1965) Tomashevskij, B.: Russian Formalist Criticism: Four Essays. University of Nebraska Press, Lincoln (1965)
Metadaten
Titel
A Model for Describing Alternate Reality Games
verfasst von
Ryan Javanshir
Beth Carroll
David E. Millard
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-030-04028-4_25

Premium Partner