Skip to main content

2011 | OriginalPaper | Buchkapitel

6. Action Capture: A VR-Based Method for Character Animation

verfasst von : Bernhard Jung, Heni Ben Amor, Guido Heumer, Arnd Vitzthum

Erschienen in: Virtual Realities

Verlag: Springer Vienna

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This contribution describes a Virtual Reality (VR) based method for character animation that extends conventional motion capture by not only tracking an actor’s movements but also his or her interactions with the objects of a virtual environment. Rather than merely replaying the actor’s movements, the idea is that virtual characters learn to imitate the actor’s goal-directed behavior while interacting with the virtual scene. Following Arbib’s equation action = movement + goal we call this approach Action Capture. For this, the VR user’s body movements are analyzed and transformed into a multi-layered action representation. Behavioral animation techniques are then applied to synthesize animations which closely resemble the demonstrated action sequences. As an advantage, captured actions can often be naturally applied to virtual characters of different sizes and body proportions, thus avoiding retargeting problems of motion capture.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Fußnoten
1
According to Thorndike [Tho98] imitation is: “from an act witnessed learn to do an act.”
 
2
According to their definition in [KT02] as: “all parts, movements and descriptions of an object that have some important role when interacting with an actor.”
 
Literatur
[Arb02]
Zurück zum Zitat M. A. Arbib. The mirror system, imitation, and the evolution of language. In Dautenhahn and Nehaniv Imitation in Animals and Artifacts. MIT, Cambridge, 2002. M. A. Arbib. The mirror system, imitation, and the evolution of language. In Dautenhahn and Nehaniv Imitation in Animals and Artifacts. MIT, Cambridge, 2002.
[BAHJV08]
Zurück zum Zitat H. B. Amor, G. Heumer, B. Jung, and A. Vitzthum. Grasp synthesis from low-dimensional probabilistic grasp models. Computer Animation and Virtual Worlds, 19(3–4):445–454, 2008.CrossRef H. B. Amor, G. Heumer, B. Jung, and A. Vitzthum. Grasp synthesis from low-dimensional probabilistic grasp models. Computer Animation and Virtual Worlds, 19(3–4):445–454, 2008.CrossRef
[BAWHJ07]
Zurück zum Zitat H. B. Amor, M. Weber, G. Heumer, and B. Jung. Coordinate system transformations for imitation of goal-directed trajectories in virtual humans. In Virtual Environments 2007. IPT EGVE 2007. 13th Eurographics Symposium on Virtual Environments. Short Papers and Posters, 2007. H. B. Amor, M. Weber, G. Heumer, and B. Jung. Coordinate system transformations for imitation of goal-directed trajectories in virtual humans. In Virtual Environments 2007. IPT EGVE 2007. 13th Eurographics Symposium on Virtual Environments. Short Papers and Posters, 2007.
[BBA + 00]
Zurück zum Zitat N. I. Badler, R. Bindiganavale, J. Allbeck, W. Schuler, L. Zhao, and M. Palmer. Parameterized action representation for virtual human agents. In Embodied conversational agents, pages 256–284. MIT Press, Cambridge, 2000. N. I. Badler, R. Bindiganavale, J. Allbeck, W. Schuler, L. Zhao, and M. Palmer. Parameterized action representation for virtual human agents. In Embodied conversational agents, pages 256–284. MIT Press, Cambridge, 2000.
[BK96]
Zurück zum Zitat P. Bakker and Y. Kuniyoshi. Robot see, Robot do: An Overview of Robot Imitation. In AISB96 Workshop: Learning in Robots and Animals, pages 3–11, 1996. P. Bakker and Y. Kuniyoshi. Robot see, Robot do: An Overview of Robot Imitation. In AISB96 Workshop: Learning in Robots and Animals, pages 3–11, 1996.
[BPW93]
Zurück zum Zitat N. I. Badler, C. B. Phillips, and B. L. Webber. Simulating Humans: Computer Graphics and Animation and Control. Oxford University Press, New York, 1993.MATH N. I. Badler, C. B. Phillips, and B. L. Webber. Simulating Humans: Computer Graphics and Animation and Control. Oxford University Press, New York, 1993.MATH
[BS04]
Zurück zum Zitat A. Billard and R. Siegwart, editors. Special Issue on Robot Learning from Demonstration, volume 47 of Robotics and Autonomous Systems, 2004. A. Billard and R. Siegwart, editors. Special Issue on Robot Learning from Demonstration, volume 47 of Robotics and Autonomous Systems, 2004.
[BWKE91]
Zurück zum Zitat N. I. Badler, B. L. Webber, J. Kalita, and J. Esakov. Animation from instructions. In Making them move: mechanics, control, and animation of articulated figures, pages 51–93. Morgan Kaufmann, San Francisco, 1991. N. I. Badler, B. L. Webber, J. Kalita, and J. Esakov. Animation from instructions. In Making them move: mechanics, control, and animation of articulated figures, pages 51–93. Morgan Kaufmann, San Francisco, 1991.
[DLR77]
Zurück zum Zitat A. P. Dempster, N. M. Laird, and D. B. Rubin. Maximum likelihood from incomplete data via the EM algorithm. Journal of the Royal Statistical Society. Series B (Methodological), 39(1):1–38, 1977. A. P. Dempster, N. M. Laird, and D. B. Rubin. Maximum likelihood from incomplete data via the EM algorithm. Journal of the Royal Statistical Society. Series B (Methodological), 39(1):1–38, 1977.
[DN02]
Zurück zum Zitat K. Dautenhahn and C. Nehaniv, editors. Imitation in Animals and Artifacts. MIT, Cambridge, 2002. K. Dautenhahn and C. Nehaniv, editors. Imitation in Animals and Artifacts. MIT, Cambridge, 2002.
[GHJV09]
Zurück zum Zitat F. Gommlich, G. Heumer, B. Jung, and A. Vitzthum. Simulation of Articulated Standard Control Actuators in Dynamic Virtual Environments. In Proceedings of IEEE Virtual Reality 2009, pages 269–270. IEEE, 2009. F. Gommlich, G. Heumer, B. Jung, and A. Vitzthum. Simulation of Articulated Standard Control Actuators in Dynamic Virtual Environments. In Proceedings of IEEE Virtual Reality 2009, pages 269–270. IEEE, 2009.
[Gle98]
Zurück zum Zitat M. Gleicher. Retargetting Motion to New Characters. In SIGGRAPH’98 Conference Proceedings, Computer Graphics Annual Conference Series, pages 33–42. ACM, 1998. M. Gleicher. Retargetting Motion to New Characters. In SIGGRAPH’98 Conference Proceedings, Computer Graphics Annual Conference Series, pages 33–42. ACM, 1998.
[HBAJ08]
Zurück zum Zitat G. Heumer, H. B. Amor, and B. Jung. Grasp recognition for uncalibrated data gloves: A machine learning approach. Presence: Teleoperators & Virtual Environments, 17(2):121–142, 2008.CrossRef G. Heumer, H. B. Amor, and B. Jung. Grasp recognition for uncalibrated data gloves: A machine learning approach. Presence: Teleoperators & Virtual Environments, 17(2):121–142, 2008.CrossRef
[HBAWJ07]
Zurück zum Zitat G. Heumer, H. B. Amor, M. Weber, and B. Jung. Grasp Recognition with Uncalibrated Data Gloves – A Comparison Of Classification Methods. In Proceedings of IEEE Virtual Reality Conference, VR ’07, pages 19–26, March 2007. G. Heumer, H. B. Amor, M. Weber, and B. Jung. Grasp Recognition with Uncalibrated Data Gloves – A Comparison Of Classification Methods. In Proceedings of IEEE Virtual Reality Conference, VR ’07, pages 19–26, March 2007.
[HS98]
Zurück zum Zitat H. Heuer and J. Sangals. Task-dependent mixtures of coordinate systems in visuomotor transformations. Experimental Brain Research, 119(2):224-236, 1998.CrossRef H. Heuer and J. Sangals. Task-dependent mixtures of coordinate systems in visuomotor transformations. Experimental Brain Research, 119(2):224-236, 1998.CrossRef
[JR97]
Zurück zum Zitat W. L. Johnson and J. Rickel. Steve: an animated pedagogical agent for procedural training in virtual environments. SIGART Bulletin, 8(1–4):16–21, 1997.CrossRef W. L. Johnson and J. Rickel. Steve: an animated pedagogical agent for procedural training in virtual environments. SIGART Bulletin, 8(1–4):16–21, 1997.CrossRef
[Ken04]
Zurück zum Zitat A. Kendon. Gesture: Visible Action as Utterance. Cambridge University Press, Cambridge, 2004. A. Kendon. Gesture: Visible Action as Utterance. Cambridge University Press, Cambridge, 2004.
[KL00]
Zurück zum Zitat J. Kuffner and J. Latombe. Interactive Manipulation Planning for Animated Characters. In Proceedings of Pacific Graphics, 2000. J. Kuffner and J. Latombe. Interactive Manipulation Planning for Animated Characters. In Proceedings of Pacific Graphics, 2000.
[KT99]
Zurück zum Zitat M. Kallmann and D. Thalmann. Direct 3D Interaction with Smart Objects. In Proceedings ACM VRST 99, London, 1999. M. Kallmann and D. Thalmann. Direct 3D Interaction with Smart Objects. In Proceedings ACM VRST 99, London, 1999.
[KT02]
Zurück zum Zitat M. Kallmann and D. Thalmann. Modeling behaviors of interactive objects for real-time virtual environments. Journal of Visual Languages and Computing, 13(2):177–195, 2002.CrossRef M. Kallmann and D. Thalmann. Modeling behaviors of interactive objects for real-time virtual environments. Journal of Visual Languages and Computing, 13(2):177–195, 2002.CrossRef
[Mel96]
Zurück zum Zitat A. N. Meltzoff. The human infant as imitative generalist: a 20-year progress report on infant imitation with implications for comparative psychology. In Social Learning in Animals: The Roots of Culture, pages 347–370, 1996. A. N. Meltzoff. The human infant as imitative generalist: a 20-year progress report on infant imitation with implications for comparative psychology. In Social Learning in Animals: The Roots of Culture, pages 347–370, 1996.
[MF96]
Zurück zum Zitat A. Moon and M. Farsi. Grasp Quality Measures in the Control of Dextrous Robot Hands. Physical Modelling as a Basis for Control (Digest No: 1996/042), IEE Colloquium on, pages 6/1–6/4, 1996. A. Moon and M. Farsi. Grasp Quality Measures in the Control of Dextrous Robot Hands. Physical Modelling as a Basis for Control (Digest No: 1996/042), IEE Colloquium on, pages 6/1–6/4, 1996.
[MF10]
Zurück zum Zitat M. Möhring and B. Fröhlich. Enabling Functional Validation of Virtual Cars through Natural Interaction Metaphors. In Proceedings of IEEE Virtual Reality Conference, VR 2010, 2010. M. Möhring and B. Fröhlich. Enabling Functional Validation of Virtual Cars through Natural Interaction Metaphors. In Proceedings of IEEE Virtual Reality Conference, VR 2010, 2010.
[MI94]
Zurück zum Zitat C. L. MacKenzie and T. Iberall. The Grasping Hand. Elsevier-North Holland, 1994. C. L. MacKenzie and T. Iberall. The Grasping Hand. Elsevier-North Holland, 1994.
[MTT04]
Zurück zum Zitat N. Magnenat-Thalmann and D. Thalmann, editors. Handbook of Virtual Humans. Wiley, 2004. N. Magnenat-Thalmann and D. Thalmann, editors. Handbook of Virtual Humans. Wiley, 2004.
[ND02]
Zurück zum Zitat C. Nehaniv and K. Dautenhahn. The Correspondence Problem. In Dautenhahn and Nehaniv [DN02], pages 41–61. C. Nehaniv and K. Dautenhahn. The Correspondence Problem. In Dautenhahn and Nehaniv [DN02], pages 41–61.
[ND07]
Zurück zum Zitat C. Nehaniv and K. Dautenhahn, editors. Imitation and Social Learning in Robots, Humans and Animals: Behavioural, Social and Communicative Dimensions. Cambridge University Press, Cambridge, 2007. C. Nehaniv and K. Dautenhahn, editors. Imitation and Social Learning in Robots, Humans and Animals: Behavioural, Social and Communicative Dimensions. Cambridge University Press, Cambridge, 2007.
[PZ05]
Zurück zum Zitat N. S. Pollard and V. B. Zordan. Physically based Grasping Control from Example. In SCA ’05: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, pages 311–318. ACM, New York, 2005. N. S. Pollard and V. B. Zordan. Physically based Grasping Control from Example. In SCA ’05: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, pages 311–318. ACM, New York, 2005.
[RS00]
Zurück zum Zitat S. T. Roweis and L. K. Saul. Nonlinear dimensionality reduction by locally linear embedding. Science, 290(5500):2323–2326, 2000.CrossRef S. T. Roweis and L. K. Saul. Nonlinear dimensionality reduction by locally linear embedding. Science, 290(5500):2323–2326, 2000.CrossRef
[RSM04]
Zurück zum Zitat R. Rao, A. P. Shon, and A. N. Meltzoff. A Bayesian model of imitation in infants and robots. In Imitation and Social Learning in Robots, Humans and Animals: Behavioural, Social and Communicative Dimensions, Cambridge University Press, Cambridge, 2004. R. Rao, A. P. Shon, and A. N. Meltzoff. A Bayesian model of imitation in infants and robots. In Imitation and Social Learning in Robots, Humans and Animals: Behavioural, Social and Communicative Dimensions, Cambridge University Press, Cambridge, 2004.
[Sch19]
Zurück zum Zitat G. Schlesinger. Der Mechanische Aufbau der Künstlichen Glieder. In M. Borchardt et al., editors, Ersatzglieder und Arbeitshilfen für Kriegsbeschädigte und Unfallverletzte, pages 321–661. Springer, Berlin, 1919. G. Schlesinger. Der Mechanische Aufbau der Künstlichen Glieder. In M. Borchardt et al., editors, Ersatzglieder und Arbeitshilfen für Kriegsbeschädigte und Unfallverletzte, pages 321–661. Springer, Berlin, 1919.
[TdSL00]
Zurück zum Zitat J. B. Tenenbaum, V. de Silva, and J. C. Langford. A global geometric framework for nonlinear dimensionality reduction. Science, 290(5500):2319–2323, 2000.CrossRef J. B. Tenenbaum, V. de Silva, and J. C. Langford. A global geometric framework for nonlinear dimensionality reduction. Science, 290(5500):2319–2323, 2000.CrossRef
[Tho98]
Zurück zum Zitat E. L. Thorndike. Animal intelligence: an experimental study of the associative processes in animals. Psychological Review Monographs, 8, 1898. E. L. Thorndike. Animal intelligence: an experimental study of the associative processes in animals. Psychological Review Monographs, 8, 1898.
[Tom05]
Zurück zum Zitat B. Tomlinson. From linear to interactive animation: how autonomous characters change the process and product of animating. ACM Computers in Entertainment, 3(1), 2005. B. Tomlinson. From linear to interactive animation: how autonomous characters change the process and product of animating. ACM Computers in Entertainment, 3(1), 2005.
[VAHB09]
Zurück zum Zitat A. Vitzthum, H. B. Amor, G. Heumer, and B. Jung. Action description for animation of virtual characters. In 6. Workshop Virtuelle und Erweiterte Realität. GI-Fachgruppe VR/AR, 2009. A. Vitzthum, H. B. Amor, G. Heumer, and B. Jung. Action description for animation of virtual characters. In 6. Workshop Virtuelle und Erweiterte Realität. GI-Fachgruppe VR/AR, 2009.
[WHAJ06]
Zurück zum Zitat M. Weber, G. Heumer, H. B. Amor, and B. Jung. An animation system for imitation of object grasping in virtual reality. In ICAT, pages 65–76, 2006. M. Weber, G. Heumer, H. B. Amor, and B. Jung. An animation system for imitation of object grasping in virtual reality. In ICAT, pages 65–76, 2006.
[Wor08]
Zurück zum Zitat World Wide Web Consortium. Synchronized Multimedia Integration Language (SMIL 3.0), 2008. World Wide Web Consortium. Synchronized Multimedia Integration Language (SMIL 3.0), 2008.
[YKH04]
Zurück zum Zitat K. Yamane, J. J. Kuffner, and J. K. Hodgins. Synthesizing animations of human manipulation tasks. ACM Trans. Graph., 23(3):532–539, 2004.CrossRef K. Yamane, J. J. Kuffner, and J. K. Hodgins. Synthesizing animations of human manipulation tasks. ACM Trans. Graph., 23(3):532–539, 2004.CrossRef
Metadaten
Titel
Action Capture: A VR-Based Method for Character Animation
verfasst von
Bernhard Jung
Heni Ben Amor
Guido Heumer
Arnd Vitzthum
Copyright-Jahr
2011
Verlag
Springer Vienna
DOI
https://doi.org/10.1007/978-3-211-99178-7_6

Neuer Inhalt