Skip to main content

2015 | OriginalPaper | Buchkapitel

Augmented Tangible Surfaces to Support Cognitive Games for Ageing People

verfasst von : Fernando Garcia-Sanjuan, Javier Jaen, Alejandro Catala

Erschienen in: Ambient Intelligence - Software and Applications

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to provide supporting services, taking into account the physical and cognitive abilities that decrease over time. However, this paper focuses on building technology to improve such capacities, or at least slow down their decline, through cognitive games. This is achieved by means of a digitally-augmented table-like surface that combines touch with tangible input for a more natural, intuitive, and appealing means of interaction. Its construction materials make it an affordable device likely to be used in retirement homes in the context of therapeutic activities, and its form factor enables a versatile, quick, and scalable configuration, as well as a socializing experience.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat F. Nunes, P.A. Silva, F. Abrantes, Human-computer interaction and the older adult: an example using user research and personas, in Proceedings of PETRA ‘10 (ACM, New York, 2010), pp. 49:1–49:8 F. Nunes, P.A. Silva, F. Abrantes, Human-computer interaction and the older adult: an example using user research and personas, in Proceedings of PETRA ‘10 (ACM, New York, 2010), pp. 49:1–49:8
2.
Zurück zum Zitat J. Durick, T. Robertson, M. Brereton, F. Vetere, B. Nansen, Dispelling ageing myths in technology design, in Proceedings of OzCHI ‘13 (ACM, New York, 2013), pp. 467–476 J. Durick, T. Robertson, M. Brereton, F. Vetere, B. Nansen, Dispelling ageing myths in technology design, in Proceedings of OzCHI ‘13 (ACM, New York, 2013), pp. 467–476
3.
Zurück zum Zitat A.D. Fisk, W.A. Rogers, N. Charness, S.J. Czaja, J. Sharit, Designing for Older Adults: Principles and Creative Human Factors Approaches (CRC Press, 2004) A.D. Fisk, W.A. Rogers, N. Charness, S.J. Czaja, J. Sharit, Designing for Older Adults: Principles and Creative Human Factors Approaches (CRC Press, 2004)
4.
Zurück zum Zitat S.M. Carthy, H. Sayers, P.M. Kevitt, M. McTear, MemoryLane: reminiscence for older adults, in Proceedings of 1st International Workshop on Reminiscence Systems, pp. 22–27, 2009 S.M. Carthy, H. Sayers, P.M. Kevitt, M. McTear, MemoryLane: reminiscence for older adults, in Proceedings of 1st International Workshop on Reminiscence Systems, pp. 22–27, 2009
5.
Zurück zum Zitat L. Gamberini, M. Alcaniz, G. Barresi, M. Fabregat, F. Ibanez, L. Prontu, Cognition, technology and games for the elderly: an introduction to ELDERGAMES project. PsychNol. J. 4, 285–308 (2006) L. Gamberini, M. Alcaniz, G. Barresi, M. Fabregat, F. Ibanez, L. Prontu, Cognition, technology and games for the elderly: an introduction to ELDERGAMES project. PsychNol. J. 4, 285–308 (2006)
6.
Zurück zum Zitat A.C.S. Torres, Cognitive effects of video games on old people. Int. J. Disabil. Hum. Dev. 10, 55–58 (2011)CrossRef A.C.S. Torres, Cognitive effects of video games on old people. Int. J. Disabil. Hum. Dev. 10, 55–58 (2011)CrossRef
7.
Zurück zum Zitat B. Loureiro, R. Rodrigues, Multi-touch as a natural user interface for elders: a survey, in 6th Iberian Conference on Information Systems and Technologies (IEEE, 2011), pp. 1–6 B. Loureiro, R. Rodrigues, Multi-touch as a natural user interface for elders: a survey, in 6th Iberian Conference on Information Systems and Technologies (IEEE, 2011), pp. 1–6
8.
Zurück zum Zitat H. Ishii, B. Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, in Proceedings of CHI ‘97 (ACM, New York, 1997), pp. 234–241 H. Ishii, B. Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, in Proceedings of CHI ‘97 (ACM, New York, 1997), pp. 234–241
9.
Zurück zum Zitat E. Sharlin, Y. Itoh, B. Watson, Y. Kitamura, S. Sutphen, L. Liu, F. Kishino, Spatial tangible user interfaces for cognitive assessment and training, in Biologically Inspired Approaches to Advanced Information Technology, ed. by A.J. Ijspeert, M. Murata, N. Wakamiya (Springer, Berlin Heidelberg, 2004), pp. 137–152CrossRef E. Sharlin, Y. Itoh, B. Watson, Y. Kitamura, S. Sutphen, L. Liu, F. Kishino, Spatial tangible user interfaces for cognitive assessment and training, in Biologically Inspired Approaches to Advanced Information Technology, ed. by A.J. Ijspeert, M. Murata, N. Wakamiya (Springer, Berlin Heidelberg, 2004), pp. 137–152CrossRef
10.
Zurück zum Zitat M. Montemerlo, J. Pineau, N. Roy, S. Thrun, V. Verma, Experiences with a mobile robotic guide for the elderly, in Proceedings of AAAI ‘02 (AAAI, Menlo Park, 2002), pp. 587–592 M. Montemerlo, J. Pineau, N. Roy, S. Thrun, V. Verma, Experiences with a mobile robotic guide for the elderly, in Proceedings of AAAI ‘02 (AAAI, Menlo Park, 2002), pp. 587–592
11.
Zurück zum Zitat B. Otjacques, M. Krier, F. Feltz, D. Ferring, M. Hoffmann, Helping older people to manage their social activities at the retirement home, in Proceedings of BCS-HCI ‘09 (BCS, Swinton, 2009), pp. 375–380 B. Otjacques, M. Krier, F. Feltz, D. Ferring, M. Hoffmann, Helping older people to manage their social activities at the retirement home, in Proceedings of BCS-HCI ‘09 (BCS, Swinton, 2009), pp. 375–380
12.
Zurück zum Zitat J. Goodman, S. Brewster, P. Gray, Older people, mobile devices and navigation, in Proceedings of HCI ‘04, HCI and the Older Population Workshop, pp. 13–14, 2004 J. Goodman, S. Brewster, P. Gray, Older people, mobile devices and navigation, in Proceedings of HCI ‘04, HCI and the Older Population Workshop, pp. 13–14, 2004
13.
Zurück zum Zitat S. Eggermont, H. Vandebosch, S. Steyaert, Towards the desired future of the elderly and ICT: policy recommendations based on a dialogue with senior citizens. Poiesis Prax. 4, 199–217 (2006)CrossRef S. Eggermont, H. Vandebosch, S. Steyaert, Towards the desired future of the elderly and ICT: policy recommendations based on a dialogue with senior citizens. Poiesis Prax. 4, 199–217 (2006)CrossRef
14.
Zurück zum Zitat J. Broekens, M. Heerink, H. Rosendal, Assistive social robots in elderly care: a review. Gerontechnology 8, 94–103 (2009)CrossRef J. Broekens, M. Heerink, H. Rosendal, Assistive social robots in elderly care: a review. Gerontechnology 8, 94–103 (2009)CrossRef
15.
Zurück zum Zitat A. Sharkey, N. Sharkey, Granny and the robots: ethical issues in robot care for the elderly. Ethics Inf. Technol. 14, 27–40 (2012)CrossRef A. Sharkey, N. Sharkey, Granny and the robots: ethical issues in robot care for the elderly. Ethics Inf. Technol. 14, 27–40 (2012)CrossRef
16.
Zurück zum Zitat G.R. Whitcomb, Computer games for the elderly, in Proceedings of CQL ‘90 (ACM, New York, 1990), pp. 112–115 G.R. Whitcomb, Computer games for the elderly, in Proceedings of CQL ‘90 (ACM, New York, 1990), pp. 112–115
17.
Zurück zum Zitat A. Vasconcelos, P.A. Silva, J. Caseiro, F. Nunes, L.F. Teixeira, Designing tablet-based games for seniors: the example of cogniplay, a cognitive gaming platform, in Proceedings of FnG ‘12 (ACM, New York, 2012), pp. 1–10 A. Vasconcelos, P.A. Silva, J. Caseiro, F. Nunes, L.F. Teixeira, Designing tablet-based games for seniors: the example of cogniplay, a cognitive gaming platform, in Proceedings of FnG ‘12 (ACM, New York, 2012), pp. 1–10
18.
Zurück zum Zitat J.E. Clark, A.K. Lanphear, C.C. Riddick, The effects of videogame playing on the response selection processing of elderly adults. J. Gerontol. 42, 82–85 (1987)CrossRef J.E. Clark, A.K. Lanphear, C.C. Riddick, The effects of videogame playing on the response selection processing of elderly adults. J. Gerontol. 42, 82–85 (1987)CrossRef
19.
Zurück zum Zitat R.E. Dustman, R.Y. Emmerson, L.A. Steinhaus, D.E. Shearer, T.J. Dustman, The effects of videogame playing on neuropsychological performance of elderly individuals. J. Gerontol. 47, 168–171 (1992)CrossRef R.E. Dustman, R.Y. Emmerson, L.A. Steinhaus, D.E. Shearer, T.J. Dustman, The effects of videogame playing on neuropsychological performance of elderly individuals. J. Gerontol. 47, 168–171 (1992)CrossRef
20.
Zurück zum Zitat Y. Jung, K.J. Li, N.S. Janissa, W.L.C. Gladys, K.M. Lee, Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility, in Proceedings of IE ‘09 (ACM, New York, 2009), pp. 5:1–5:6 Y. Jung, K.J. Li, N.S. Janissa, W.L.C. Gladys, K.M. Lee, Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility, in Proceedings of IE ‘09 (ACM, New York, 2009), pp. 5:1–5:6
21.
22.
Zurück zum Zitat I.-T. Chiang, J.-C. Tsai, S.-T. Chen, Using Xbox 360 Kinect games on enhancing visual performance skills on institutionalized older adults with wheelchairs, in Proceedings of DIGITEL ‘12 (IEEE, 2012), pp. 263–267 I.-T. Chiang, J.-C. Tsai, S.-T. Chen, Using Xbox 360 Kinect games on enhancing visual performance skills on institutionalized older adults with wheelchairs, in Proceedings of DIGITEL ‘12 (IEEE, 2012), pp. 263–267
23.
Zurück zum Zitat T.A. Salthouse, R.L. Babcock, Decomposing adult age differences in working memory. Dev. Psychol. 27, 763–776 (1991)CrossRef T.A. Salthouse, R.L. Babcock, Decomposing adult age differences in working memory. Dev. Psychol. 27, 763–776 (1991)CrossRef
24.
Zurück zum Zitat W.A. Rogers, Attention and aging, in Cognitive aging: a primer, ed. by D.C. Park, N. Schwarz (Psychology Press, New York, 2000), pp. 57–73 W.A. Rogers, Attention and aging, in Cognitive aging: a primer, ed. by D.C. Park, N. Schwarz (Psychology Press, New York, 2000), pp. 57–73
Metadaten
Titel
Augmented Tangible Surfaces to Support Cognitive Games for Ageing People
verfasst von
Fernando Garcia-Sanjuan
Javier Jaen
Alejandro Catala
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-19695-4_27