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1994 | OriginalPaper | Buchkapitel

Decomposition Algorithms in Geometry

verfasst von : Bernard Chazelle, Leonidas Palios

Erschienen in: Algebraic Geometry and its Applications

Verlag: Springer New York

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Decomposing complex shapes into simpler components has always been a focus of attention in computational geometry. The reason is obvious: most geometric algorithms perform more efficiently and are easier to implement and debug if the objects have simple shapes. For example, mesh-generation is a standard staple of the finite-element method; partitioning polygons or polyhedra into convex pieces or simplices is a typical preprocessing step in automated design, robotics, and pattern recognition. In computer graphics, decompositions of two-dimensional scenes are used in contour filling, hit detection, clipping and windowing; polyhedra are decomposed into smaller parts to perform hidden surface removal and ray-tracing.

Metadaten
Titel
Decomposition Algorithms in Geometry
verfasst von
Bernard Chazelle
Leonidas Palios
Copyright-Jahr
1994
Verlag
Springer New York
DOI
https://doi.org/10.1007/978-1-4612-2628-4_27

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