Skip to main content

2017 | OriginalPaper | Buchkapitel

Design and Implementation of the Mobile Learning App for Creative Problem Solving Activities

verfasst von : Ji-Hye Bae, Hyun Lee

Erschienen in: Advances in Computer Science and Ubiquitous Computing

Verlag: Springer Singapore

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

To cope with the age of ubiquitous environment, a supply of smart media devices has been indicating a rapid increase due to the development of smart devices as well as the market expansion. The purpose of this study is to propose a method for designing an educational app that uses the mobile learning-based CPS (Creative Problem Solving) model in order to design a mobile learning-based learning environment which contributes to enhancing creative thinking and problem solving ability of the students in college education. The proposed learning support tool is developed in a form of mobile app and is designed to be used as a cognitive tool that enhances the high-dimensional thinking ability of learners through functions such as creative thinking, thinking process, expression method and interactivity in terms of learning activities. As a result of conducting a test by demonstratively applying this app to the actual field of education, the satisfaction rate in participation and learning effect was greater than 90 %.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Mi, K.Y., Soo, K.Y., Sook, N.S., Min, C.S.: A study on the design of a web-based teaching and learning model and learning environments for creative problem solving in mathematics. Res. Inst. Curric. Instruct. 10(1), 209–234 (2006) Mi, K.Y., Soo, K.Y., Sook, N.S., Min, C.S.: A study on the design of a web-based teaching and learning model and learning environments for creative problem solving in mathematics. Res. Inst. Curric. Instruct. 10(1), 209–234 (2006)
2.
Zurück zum Zitat Moravesik, M.: Creativity in science education. Sci. Educ. 65, 221–227 (1981)CrossRef Moravesik, M.: Creativity in science education. Sci. Educ. 65, 221–227 (1981)CrossRef
3.
Zurück zum Zitat Osborn, A.F.: Applied Imagination: Principles and Procedures of Creative Thinking, 3rd edn. Charles Scribner’s Sons, New York Osborn, A.F.: Applied Imagination: Principles and Procedures of Creative Thinking, 3rd edn. Charles Scribner’s Sons, New York
4.
Zurück zum Zitat Parnes, S.J.: Guiding creative action. Gifted Child Q. 21, 460–476 (1977) Parnes, S.J.: Guiding creative action. Gifted Child Q. 21, 460–476 (1977)
5.
Zurück zum Zitat Rim, H.: Android App. implementation teaching using App. Inventor for elementary school students. J. Korea Multimedia Soc. 16(12), 1495–1507 (2013)CrossRef Rim, H.: Android App. implementation teaching using App. Inventor for elementary school students. J. Korea Multimedia Soc. 16(12), 1495–1507 (2013)CrossRef
6.
Zurück zum Zitat Kim, J., Jeong, H., Kim, H., Kim, H., Lee, W.: Cognitive components definition of creative problem-solving ability in informatics education. J. Korean Assoc. Comput. Educ. 11(2), 1–12 (2008) Kim, J., Jeong, H., Kim, H., Kim, H., Lee, W.: Cognitive components definition of creative problem-solving ability in informatics education. J. Korean Assoc. Comput. Educ. 11(2), 1–12 (2008)
7.
Zurück zum Zitat Koo, Y.M., Seo, J.H.: Effects of collaborative reflections using SNS on college student’ learning motivation, problem solving competency, and academic achievement in Creative Problem Solving activities. Korean J. Educ. Methodol. Stud. 26(4), 659–685 (2014) Koo, Y.M., Seo, J.H.: Effects of collaborative reflections using SNS on college student’ learning motivation, problem solving competency, and academic achievement in Creative Problem Solving activities. Korean J. Educ. Methodol. Stud. 26(4), 659–685 (2014)
8.
Zurück zum Zitat Park, C.-J., Kang, J.-H., Kim, M.-J., Yu, Y.-R., Kim, H.-S., Koh, J.-W.: Design and implementation of real-time/non-real-time question-answer apps by using appinventor. In: The 2012 Summer Conference of Korean Association of Computer Education. pp. 63–66 (2012) Park, C.-J., Kang, J.-H., Kim, M.-J., Yu, Y.-R., Kim, H.-S., Koh, J.-W.: Design and implementation of real-time/non-real-time question-answer apps by using appinventor. In: The 2012 Summer Conference of Korean Association of Computer Education. pp. 63–66 (2012)
Metadaten
Titel
Design and Implementation of the Mobile Learning App for Creative Problem Solving Activities
verfasst von
Ji-Hye Bae
Hyun Lee
Copyright-Jahr
2017
Verlag
Springer Singapore
DOI
https://doi.org/10.1007/978-981-10-3023-9_121

Neuer Inhalt