Skip to main content

2017 | OriginalPaper | Buchkapitel

Design of a Component-Based Mobile Learning Game Authoring Tool

verfasst von : Pierre-Yves Gicquel, Sebastien George, Pierre Laforcade, Iza Marfisi-Schottman

Erschienen in: Games and Learning Alliance

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Mobile learning games (MLGs) have great potential in education, especially in fields requiring outdoors activities such as botany or cultural heritage education. However, the number of mobile learning games actually used for outdoor education remains very low. The absence of dedicated applications allowing to build MLGs, without technical expertise, is certainly one of the most important factors. To overcome this limitation, we propose a design method for MLG authoring tools, based on reusable components. We describe in this paper the design and first results of Moggle-Designer, a full-web MLG authoring tool requiring no technical expertise. We detail how a model-based approach, combined with component-oriented programming, adequately allow the representation and manipulation of didactic expert knowledge. Finally, we present Moggle-Player, an application for running the designed MLGs on any mobile browser. Moggle-Designer was used to design several mobile games that have been tested during a pilot study in a botanical park.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Lee, H., Parsons, D., Kwon, G., Kim, J., Petrova, K., Jeong, E., Ryu, H.: Cooperation begins: encouraging critical thinking skills through cooperative reciprocity using a mobile learning game. Comput. Educ. 97, 97–115 (2016)CrossRef Lee, H., Parsons, D., Kwon, G., Kim, J., Petrova, K., Jeong, E., Ryu, H.: Cooperation begins: encouraging critical thinking skills through cooperative reciprocity using a mobile learning game. Comput. Educ. 97, 97–115 (2016)CrossRef
3.
Zurück zum Zitat Rosyid, H.A., Palmerlee, M., Chen, K.: Deploying learning materials to game content for serious education game development: a case study. CoRR abs/1608.01611 (2016) Rosyid, H.A., Palmerlee, M., Chen, K.: Deploying learning materials to game content for serious education game development: a case study. CoRR abs/1608.01611 (2016)
4.
Zurück zum Zitat Wandersee, J.H., Schussler, E.E.: Preventing plant blindness. Am. Biol. Teach. 61(2), 82–86 (1999)CrossRef Wandersee, J.H., Schussler, E.E.: Preventing plant blindness. Am. Biol. Teach. 61(2), 82–86 (1999)CrossRef
5.
Zurück zum Zitat Bertrand, S., Cerutti, G., Tougne, L.: Bark recognition to improve leaf-based classification in didactic tree species identification. In: VISAPP 2017–12th International Conference on Computer Vision Theory and Applications, February 2017 Bertrand, S., Cerutti, G., Tougne, L.: Bark recognition to improve leaf-based classification in didactic tree species identification. In: VISAPP 2017–12th International Conference on Computer Vision Theory and Applications, February 2017
6.
Zurück zum Zitat Marfisi-Schottman, I., Gicquel, P.Y., George, S.: Meta serious game: supporting creativity sessions for mobile serious games. In: Proceedings of the European Conference on Game Based Learning ECGBL, Paisley, United Kingdom, pp. 407–415, October 2016 Marfisi-Schottman, I., Gicquel, P.Y., George, S.: Meta serious game: supporting creativity sessions for mobile serious games. In: Proceedings of the European Conference on Game Based Learning ECGBL, Paisley, United Kingdom, pp. 407–415, October 2016
7.
Zurück zum Zitat Marfisi-Schottman, I., Gicquel, P.Y., Karoui, A., George, S.: From idea to reality: extensive and executable modeling language for mobile learning games. In: Proceedings of the European Conference on Technology Enhanced Learning, Lyon, France, pp. 428–433, September 2016 Marfisi-Schottman, I., Gicquel, P.Y., Karoui, A., George, S.: From idea to reality: extensive and executable modeling language for mobile learning games. In: Proceedings of the European Conference on Technology Enhanced Learning, Lyon, France, pp. 428–433, September 2016
8.
Zurück zum Zitat Steinberg, D., Budinsky, F., Paternostro, M., Merks, E.: EMF: Eclipse Modeling Framework. Eclipse Series, 2nd edn. Addison-Wesley, Upper Saddle River (2009) Steinberg, D., Budinsky, F., Paternostro, M., Merks, E.: EMF: Eclipse Modeling Framework. Eclipse Series, 2nd edn. Addison-Wesley, Upper Saddle River (2009)
9.
Zurück zum Zitat Torrente, J., Moreno-Ger, P., Fernández-Manjón, B., Sierra, J.L.: Instructor-oriented authoring tools for educational videogames. In: ICALT 2008, pp. 516–518. IEEE (2008) Torrente, J., Moreno-Ger, P., Fernández-Manjón, B., Sierra, J.L.: Instructor-oriented authoring tools for educational videogames. In: ICALT 2008, pp. 516–518. IEEE (2008)
10.
Zurück zum Zitat Nielsen, J.: Usability Engineering. Morgan Kaufmann Publishers Inc., San Francisco (1993)MATH Nielsen, J.: Usability Engineering. Morgan Kaufmann Publishers Inc., San Francisco (1993)MATH
12.
Zurück zum Zitat Holden, C.: ARIS: augmented reality for interactive storytelling. Mobile Media Learning, pp. 68–83. ETC Press, Pittsburgh (2015) Holden, C.: ARIS: augmented reality for interactive storytelling. Mobile Media Learning, pp. 68–83. ETC Press, Pittsburgh (2015)
13.
Zurück zum Zitat Perry, B.: Gamifying French language learning: a case study examining a quest-based, augmented reality mobile learning-tool. Procedia-Soc. Behav. Sci. 174, 2308–2315 (2015)CrossRef Perry, B.: Gamifying French language learning: a case study examining a quest-based, augmented reality mobile learning-tool. Procedia-Soc. Behav. Sci. 174, 2308–2315 (2015)CrossRef
14.
Zurück zum Zitat Zbick, J., Nake, I., Jansen, M., Milrad, M.: MLearn4web: a web-based framework to design and deploy cross-platform mobile applications. In: Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, pp. 252–255. ACM (2014) Zbick, J., Nake, I., Jansen, M., Milrad, M.: MLearn4web: a web-based framework to design and deploy cross-platform mobile applications. In: Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, pp. 252–255. ACM (2014)
Metadaten
Titel
Design of a Component-Based Mobile Learning Game Authoring Tool
verfasst von
Pierre-Yves Gicquel
Sebastien George
Pierre Laforcade
Iza Marfisi-Schottman
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-71940-5_19