Skip to main content

2013 | OriginalPaper | Buchkapitel

Development and Application of STEAM Based Education Program Using Scratch: Focus on 6th Graders’ Science in Elementary School

verfasst von : JungCheol Oh, JiHwon Lee, JongHoon Kim

Erschienen in: Multimedia and Ubiquitous Engineering

Verlag: Springer Netherlands

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

For this study, we reviewed theoretical background of STEAM education and domestic and international case studies in STEAM education. By doing so, we developed and applied the STEAM Education Program through the use of Scratch. This program is designed for the 3rd (“Energy and Tools”) and 4th (“Combustion and Extinguishing”) lessons of 6th graders’ science in elementary school. As a result, the creativity index and positive attitude about science of the students who went through the researched program increased with meaningful difference compared to that of the sample population. The result of this study shows that ‘The STEAM Education Program,’ using Scratch, can improve creativity. And it is sure that it brings positive changes for the Science Related Affective Domains.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Ministry of Education Science and Technology (2010) The future Republic of Korea to open using creative talent and advanced science technology Ministry of Education Science and Technology (2010) The future Republic of Korea to open using creative talent and advanced science technology
2.
Zurück zum Zitat P21 Framework Definitions (2009) The partnership for 21st century skills P21 Framework Definitions (2009) The partnership for 21st century skills
3.
Zurück zum Zitat Tarnoff J (2010) STEM to STEAM—recognizing the value of creative skills in the competi-tiveness debate Tarnoff J (2010) STEM to STEAM—recognizing the value of creative skills in the competi-tiveness debate
4.
Zurück zum Zitat Puffenberger A (2010) The STEAM movement: it’s about more than hot air Puffenberger A (2010) The STEAM movement: it’s about more than hot air
5.
Zurück zum Zitat Yakman G (2008) STEAM education: an overview of creating a model of integrative education. In: Proceeding of PATT on 19th ITEEA conference, pp 335–358 Yakman G (2008) STEAM education: an overview of creating a model of integrative education. In: Proceeding of PATT on 19th ITEEA conference, pp 335–358
6.
Zurück zum Zitat Hyonam K, WanHo C, JinWoo J (1998) National assessment system development of science-related affective domain. Korean J Sci Edu 18(3)357–369 Hyonam K, WanHo C, JinWoo J (1998) National assessment system development of science-related affective domain. Korean J Sci Edu 18(3)357–369
Metadaten
Titel
Development and Application of STEAM Based Education Program Using Scratch: Focus on 6th Graders’ Science in Elementary School
verfasst von
JungCheol Oh
JiHwon Lee
JongHoon Kim
Copyright-Jahr
2013
Verlag
Springer Netherlands
DOI
https://doi.org/10.1007/978-94-007-6738-6_60

Neuer Inhalt