Skip to main content

2001 | OriginalPaper | Buchkapitel

Eigen-Texture Method: Appearance Compression Based on 3D Model

verfasst von : Ko Nishino, Yoichi Sato, Katsushi Ikeuchi

Erschienen in: Modeling from Reality

Verlag: Springer US

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two methods has been made in CV and CG communities. However, both methods still have several drawbacks when it comes to applying them to the mixed reality where we integrate such virtual images with real background images. To overcome these difficulties, we propose a new method, which we refer to as the Eigen-Texture method. The proposed method samples appearances of a real object under various illumination and viewing conditions, and compresses them in the 2D coordinate system defined on the 3D model surface. The 3D model is generated from a sequence of range images. The Eigen-Texture method is practical because it does not require any detailed reflectance analysis of the object surface, and has great advantages due to the accurate 3D geometric models. This paper describes the method, and reports on its implementation.

Metadaten
Titel
Eigen-Texture Method: Appearance Compression Based on 3D Model
verfasst von
Ko Nishino
Yoichi Sato
Katsushi Ikeuchi
Copyright-Jahr
2001
Verlag
Springer US
DOI
https://doi.org/10.1007/978-1-4615-0797-0_5

Neuer Inhalt