2011 | OriginalPaper | Buchkapitel
Framing Storytelling with Games
verfasst von : Karl Bergström
Erschienen in: Interactive Storytelling
Verlag: Springer Berlin Heidelberg
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The purpose of this article is to aid the design of support tools for storytelling games, and to ease the analysis and understanding of storytelling games by expanding the hitherto available framing. Based on interviews with players, it outlines frames in storytelling games, expands the concept and suggests how this can be used in designs with examples from current and future storytelling support tools.