Skip to main content

Tipp

Weitere Kapitel dieses Buchs durch Wischen aufrufen

2017 | Supplement | Buchkapitel

Gamification for Improving IT Service Incident Management

verfasst von : Elena Orta, Mercedes Ruiz, Alejandro Calderón, Nuria Hurtado

Erschienen in: Software Process Improvement and Capability Determination

Verlag: Springer International Publishing

share
TEILEN

Abstract

Support groups’ agents are a very important element of IT service incident management process, and to increase their motivation and commitment, to improve their skills and to modify their behaviors is fundamental for improving the process and meeting the business objectives. Gamification, the application of game elements in non-game contexts to modify and influence the behavior of the people, is helpful in this field. This paper introduces a method for gamifying the incident management process that is based on the gamification method proposed by Werbach and Hunter and ITIL incident management process. To illustrate the usefulness of the method proposed an example of use is also presented.

Sie möchten Zugang zu diesem Inhalt erhalten? Dann informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 69.000 Bücher
  • über 500 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt 90 Tage mit der neuen Mini-Lizenz testen!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 50.000 Bücher
  • über 380 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe



 


Jetzt 90 Tage mit der neuen Mini-Lizenz testen!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 58.000 Bücher
  • über 300 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko





Jetzt 90 Tage mit der neuen Mini-Lizenz testen!

Literatur
1.
Zurück zum Zitat Office of Government Commerce (OGC), ITIL ® Continual Service Improvement (2011) Office of Government Commerce (OGC), ITIL ® Continual Service Improvement (2011)
2.
Zurück zum Zitat Korsaa, M., Johansen, J., Schweigert, T., Vohwinkel, D., Messnarz, R., Nevalainen, R., Biro, M.: The people aspects in modern process improvement management approaches. J. Softw.: Evol. Process 25(4), 381–391 (2012). doi: 10.​1002/​smr.​570 Korsaa, M., Johansen, J., Schweigert, T., Vohwinkel, D., Messnarz, R., Nevalainen, R., Biro, M.: The people aspects in modern process improvement management approaches. J. Softw.: Evol. Process 25(4), 381–391 (2012). doi: 10.​1002/​smr.​570
3.
Zurück zum Zitat Office of Government Commerce (OGC), ITIL ® Service Operation (2011) Office of Government Commerce (OGC), ITIL ® Service Operation (2011)
4.
Zurück zum Zitat Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining gamification. In: Proceeding of the 15th International Academic MindTreck Conference: Envisioning Future Media Environments, pp. 9–15 (2011) Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining gamification. In: Proceeding of the 15th International Academic MindTreck Conference: Envisioning Future Media Environments, pp. 9–15 (2011)
5.
Zurück zum Zitat Werbach, K., Hunter, D.: For the win: how game thinking can revolutionize your business. Wharton Digital Press, Philadelphia (2012) Werbach, K., Hunter, D.: For the win: how game thinking can revolutionize your business. Wharton Digital Press, Philadelphia (2012)
6.
Zurück zum Zitat Bunchball: Using gamification to engage employees (Technical report) (2014) Bunchball: Using gamification to engage employees (Technical report) (2014)
7.
Zurück zum Zitat Gartner: Gamification 2020: What Is the Future of Gamification? 5 November 2012 Gartner: Gamification 2020: What Is the Future of Gamification? 5 November 2012
8.
Zurück zum Zitat Cognizant Reports: Gamifying business to drive employee engagement and performance (2013) Cognizant Reports: Gamifying business to drive employee engagement and performance (2013)
9.
Zurück zum Zitat Robson, K., Plangger, K., Kietzmann, J.H., McCarthy, I., Pitt, L.: Game on: engaging customers and employees through gamification. J. Bus. Horiz. 59(1), 29–36 (2016) CrossRef Robson, K., Plangger, K., Kietzmann, J.H., McCarthy, I., Pitt, L.: Game on: engaging customers and employees through gamification. J. Bus. Horiz. 59(1), 29–36 (2016) CrossRef
12.
Zurück zum Zitat Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining gamification. In: Proceedings of the 15th International Academic MindTreck Conference: Envisioning Future Media Environments, pp. 9–15 (2011). doi: 10.​1145/​2181037.​2181040 Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining gamification. In: Proceedings of the 15th International Academic MindTreck Conference: Envisioning Future Media Environments, pp. 9–15 (2011). doi: 10.​1145/​2181037.​2181040
13.
Zurück zum Zitat Raflesia, S.P., Surendo, K.: A conceptual framework for implementing gamified-service to improve user engagement by using ITIL. In: Proceedings of the 9th International Conference on Telecommunication Systems Services and Applications (2015). doi: 10.​1109/​TSSA.​2015.​7440440 Raflesia, S.P., Surendo, K.: A conceptual framework for implementing gamified-service to improve user engagement by using ITIL. In: Proceedings of the 9th International Conference on Telecommunication Systems Services and Applications (2015). doi: 10.​1109/​TSSA.​2015.​7440440
14.
Zurück zum Zitat Raflesia, S.P., Surendo, K.: Designing gamified-service towards engagement and service quality improvement. In: Proceedings of the 9th International Conference on Telecommunication Systems Services and Applications (2015). doi: 10.​1109/​TSSA.​2015.​7440439 Raflesia, S.P., Surendo, K.: Designing gamified-service towards engagement and service quality improvement. In: Proceedings of the 9th International Conference on Telecommunication Systems Services and Applications (2015). doi: 10.​1109/​TSSA.​2015.​7440439
15.
Zurück zum Zitat Conceicao, F., Silva, A., Filho, A., Cabral, R.: Toward a gamification model to improve IT service management quality on Service Desk. In: Proceedings of the 9th International Conference on the Quality of Information and Communications Technology (QUATIC) (2014). doi: 10.​1109/​QUATIC.​2014.​41 Conceicao, F., Silva, A., Filho, A., Cabral, R.: Toward a gamification model to improve IT service management quality on Service Desk. In: Proceedings of the 9th International Conference on the Quality of Information and Communications Technology (QUATIC) (2014). doi: 10.​1109/​QUATIC.​2014.​41
16.
17.
Zurück zum Zitat Yuan, Y., Qi, K.K., Marcus, A.: Gamification and persuasion of HP IT service management to improve performance and engagement. In: Nah, F.F.-H., Tan, C.-H. (eds.) HCIB 2015. LNCS, vol. 9191, pp. 550–562. Springer, Cham (2015). doi: 10.​1007/​978-3-319-20895-4_​51 CrossRef Yuan, Y., Qi, K.K., Marcus, A.: Gamification and persuasion of HP IT service management to improve performance and engagement. In: Nah, F.F.-H., Tan, C.-H. (eds.) HCIB 2015. LNCS, vol. 9191, pp. 550–562. Springer, Cham (2015). doi: 10.​1007/​978-3-319-20895-4_​51 CrossRef
18.
Zurück zum Zitat Orta, E., Ruiz, M.: A simulation and gamification approach for IT service management improvement. In: Clarke, P.M., O’Connor, R.V., Rout, T., Dorling, A. (eds.) SPICE 2016. CCIS, vol. 609, pp. 84–97. Springer, Cham (2016). doi: 10.​1007/​978-3-319-38980-6_​7 Orta, E., Ruiz, M.: A simulation and gamification approach for IT service management improvement. In: Clarke, P.M., O’Connor, R.V., Rout, T., Dorling, A. (eds.) SPICE 2016. CCIS, vol. 609, pp. 84–97. Springer, Cham (2016). doi: 10.​1007/​978-3-319-38980-6_​7
20.
Zurück zum Zitat Morschheuser, B., Werder, K., Hamari, J., Abe, J.: How to gamify? a method for designing gamification. In: Proceedings of the 50th Annual Hawai International Conference on System Sciences (2017) Morschheuser, B., Werder, K., Hamari, J., Abe, J.: How to gamify? a method for designing gamification. In: Proceedings of the 50th Annual Hawai International Conference on System Sciences (2017)
21.
Zurück zum Zitat Deterding, S.: The lens of intrinsic skills atoms: a method for gameful design. Hum.-Comput. Interact. 30(3–4), 294–335 (2015) CrossRef Deterding, S.: The lens of intrinsic skills atoms: a method for gameful design. Hum.-Comput. Interact. 30(3–4), 294–335 (2015) CrossRef
22.
Zurück zum Zitat Herzig, P., Ameling, M., Wolf, B., Schill, A.: Implementing gamification: requirements and gamification platforms. In: Reiners, T., Wood, L.C. (eds.) Gamification in Education and Business, pp. 431–450. Springer, Cham (2015). doi: 10.​1007/​978-3-319-10208-5_​22 Herzig, P., Ameling, M., Wolf, B., Schill, A.: Implementing gamification: requirements and gamification platforms. In: Reiners, T., Wood, L.C. (eds.) Gamification in Education and Business, pp. 431–450. Springer, Cham (2015). doi: 10.​1007/​978-3-319-10208-5_​22
Metadaten
Titel
Gamification for Improving IT Service Incident Management
verfasst von
Elena Orta
Mercedes Ruiz
Alejandro Calderón
Nuria Hurtado
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-67383-7_27

Premium Partner