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2015 | OriginalPaper | Buchkapitel

3. GPU-Based Real-Time Volume Interaction for Scientific Visualization Education

verfasst von : Yanlin Luo, Zhongke Wu, Zuying Luo, Yanhong Luo

Erschienen in: GPU Computing and Applications

Verlag: Springer Singapore

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Abstract

In this chapter, we introduce the interaction methods of our self-developed VisEdu as a visual teaching system to teach scientific visualization courses at Beijing Normal University. VisEdu provides real-time visualization and interaction of midsize CT datasets at interactive frame rates via CUDA-based volume rendering. We describe various rendering methods through plane, superquadric, and virtual lenses tools which offer different views of the same dataset. It aids the students to better understand the feature of virtual contents and the core algorithms of the scientific visualization course such as volume rendering, volume interaction, etc.

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Metadaten
Titel
GPU-Based Real-Time Volume Interaction for Scientific Visualization Education
verfasst von
Yanlin Luo
Zhongke Wu
Zuying Luo
Yanhong Luo
Copyright-Jahr
2015
Verlag
Springer Singapore
DOI
https://doi.org/10.1007/978-981-287-134-3_3

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