Skip to main content
main-content

Über dieses Buch

GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.

This book is jointly developed for individual learning by Intel Software College and China Shanghai JiaoTong University, and is excerpted from Android Application Development for the Intel® Platform.

Inhaltsverzeichnis

Frontmatter

Open Access

Chapter 1. GUI Design for Android Apps, Part 1: General Overview

Abstract
Since its emergence in the 1980s, the concept of the graphical user interface (GUI) has become an indispensable part of human-computer interaction (HCI). As embedded systems have evolved, they have gradually adopted this concept as well. The Android embedded OS running on the Intel Atom hardware platform is at the forefront of this movement.
Ryan Cohen, Tao Wang

Open Access

Chapter 2. GUI Design for Android Apps, Part 2: The Android-Specific GUI

Abstract
This chapter describes the state transitionsof activities and discusses the Context class, intent, and the relationship between applications and activities.
Ryan Cohen, Tao Wang

Open Access

Chapter 3. GUI Design for Android Apps, Part 3: Designing Complex Applications

Abstract
In the previous chapter, you learned about Android interface design by creating a simple application called GuiExam. The chapter also covered the state transition of activities, the Context class, and an introduction to intents and the relationship between applications and activities. You learned how to use a layout as an interface, and how button, event, and inner event listeners work. In this chapter, you learn how to create an application with multiple activities; examples introduce the explicit and implicit trigger mechanisms of activities. You see an example of an application with parameters triggered by an activity in a different application, which will help you understand the exchange mechanism for the activity’s parameters.
Ryan Cohen, Tao Wang

Open Access

Chapter 4. GUI Design for Android Apps, Part 4: Graphic Interface and Touchscreen Input

Abstract
So far, three chapters have been devoted to Android interface design. The application interface discussed so far is similar to a dialog interface. The drawback is that it is difficult to obtain accurate touchscreen input information, so it is hard to display accurate images based on the input interface. This chapter introduces the view-based interaction style interface. In this mode, you can enter information with accurate touchscreen input and display detailed images, which happen to be requirements for lots of game applications.
Ryan Cohen, Tao Wang

Backmatter

Weitere Informationen

Premium Partner

    Bildnachweise