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2003 | OriginalPaper | Buchkapitel

Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area

verfasst von : Adrian David Cheok, Siew Wan Fong, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farzbiz, Yu Li

Erschienen in: Human-Computer Interaction with Mobile Devices and Services

Verlag: Springer Berlin Heidelberg

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Human Pacman is an interactive role-playing game that envisions to bring the computer gaming experience to a new level of emotional and sensory gratification by setting the real world as a playground. This is a physical fantasy game integrated with human-social and mobile-gaming that emphasizes on collaboration and competition between players. By setting the game in a wide outdoor area, natural human-physical movements have become an integral part of the game. Pacmen and Ghosts are now human players in the real world experiencing mixed reality visualization from the wearable computers on them. Virtual cookies and actual physical objects are incorporated to provide novel experiences of seamless transitions between real and virtual worlds and tangible human computer interface respectively. We believe Human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing.

Metadaten
Titel
Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area
verfasst von
Adrian David Cheok
Siew Wan Fong
Kok Hwee Goh
Xubo Yang
Wei Liu
Farzam Farzbiz
Yu Li
Copyright-Jahr
2003
Verlag
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-540-45233-1_16