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2020 | OriginalPaper | Buchkapitel

Improving Cognitive and Emotional State Using 3D Virtual Reality Orientation Game

verfasst von : Manish Kumar Jha, Marwa Boukadida, Hamdi Ben Abdessalem, Alexie Byrns, Marc Cuesta, Marie-Andrée Bruneau, Sylvie Belleville, Claude Frasson

Erschienen in: Intelligent Tutoring Systems

Verlag: Springer International Publishing

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Abstract

Patients suffering from Alzheimer’s Disease (AD) exhibit an impairment in performing tasks related to spatial navigation. Tasks which require navigational skills by building a cognitive map of the surrounding are found effective in cognitive training. In this paper we investigated the effect of cognitive training using a fully immersive 3D VR orientation game. We implemented an intelligent guidance system which helps to reduce the negative emotions if the participants experience difficulty completing the quests of the game. We found that after playing the orientation game, participants performed better in memory and in certain attention exercises. We also studied the effects of guidance system to reduce the frustration during cognitive training using VR environments.

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Metadaten
Titel
Improving Cognitive and Emotional State Using 3D Virtual Reality Orientation Game
verfasst von
Manish Kumar Jha
Marwa Boukadida
Hamdi Ben Abdessalem
Alexie Byrns
Marc Cuesta
Marie-Andrée Bruneau
Sylvie Belleville
Claude Frasson
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-49663-0_26