Open Access 2019 | OriginalPaper | Buchkapitel
Improving Temporal Antialiasing with Adaptive Ray Tracing
verfasst von : Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, Morgan McGuire
Erschienen in: Ray Tracing Gems
Verlag: Apress
In this chapter, we discuss a pragmatic approach to real-time supersampling that extends commonly used temporal antialiasing techniques with adaptive ray tracing. The algorithm conforms to the constraints of a commercial game engine, removes blurring and ghosting artifacts associated with standard temporal antialiasing, and achieves quality approaching 16× supersampling of geometry, shading, and materials within the 16 ms frame budget required of most games.