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Open Access 2019 | OriginalPaper | Buchkapitel

Improving Temporal Antialiasing with Adaptive Ray Tracing

verfasst von : Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, Morgan McGuire

Erschienen in: Ray Tracing Gems

Verlag: Apress

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In this chapter, we discuss a pragmatic approach to real-time supersampling that extends commonly used temporal antialiasing techniques with adaptive ray tracing. The algorithm conforms to the constraints of a commercial game engine, removes blurring and ghosting artifacts associated with standard temporal antialiasing, and achieves quality approaching 16× supersampling of geometry, shading, and materials within the 16 ms frame budget required of most games.

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Metadaten
Titel
Improving Temporal Antialiasing with Adaptive Ray Tracing
verfasst von
Adam Marrs
Josef Spjut
Holger Gruen
Rahul Sathe
Morgan McGuire
Copyright-Jahr
2019
Verlag
Apress
DOI
https://doi.org/10.1007/978-1-4842-4427-2_22

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